Capture Sphere MTG Card


Enables card advantage through strategic creature neutralization without losing hand resources. Flash ability offers tactical surprise, increasing gameplay reaction and disruption capabilities. Has mana specificity and cost considerations which may limit deck integration options.
Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeEnchantment — Aura
Abilities Enchant, Flash

Text of card

Flash Enchant creature When Capture Sphere enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.


Cards like Capture Sphere

Capture Sphere functions as a reliable control tool within Magic the Gathering arena. When we consider other spells that aim to neutralize threats, Frost Lynx comes to mind; it too incapacitates a creature upon entering the battlefield. However, Capture Sphere works differently as it remains attached to the creature and keeps it disabled for as long as the enchantment is in play.

Analogous to Capture Sphere, cards like Claustrophobia also detain creatures without necessarily destroying them. Claustrophobia is a similar enchantment that locks a creature down without dealing any damage. A key difference is Capture Sphere’s flexibility – it can be cast at instant speed, which can significantly impact gameplay dynamics by allowing you to react to your opponent’s moves during their turn.

To sum it up, Capture Sphere is an effective piece of many MTG strategies that focus on controlling the board. Its instant-speed deployment gives players an edge, readying them to disrupt the opponent’s plans at a moment’s notice. While there are other enchantments that provide similar outcomes, the timing and ongoing detainment feature of Capture Sphere make it a standout choice for defensive decks.

Frost Lynx - MTG Card versions
Claustrophobia - MTG Card versions
Frost Lynx - MTG Card versions
Claustrophobia - MTG Card versions

Cards similar to Capture Sphere by color, type and mana cost

Steal Artifact - MTG Card versions
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Annex - MTG Card versions
Leyline of Singularity - MTG Card versions
Psychic Possession - MTG Card versions
Steal Artifact - MTG Card versions
Control Magic - MTG Card versions
Animate Artifact - MTG Card versions
Merseine - MTG Card versions
Zur's Weirding - MTG Card versions
Abduction - MTG Card versions
Zephid's Embrace - MTG Card versions
Opposition - MTG Card versions
Collective Restraint - MTG Card versions
Delusions of Mediocrity - MTG Card versions
Thassa, Deep-Dwelling - MTG Card versions
Necroduality - MTG Card versions
Bident of Thassa - MTG Card versions
Coastal Piracy - MTG Card versions
Treasure Trove - MTG Card versions
Mystic Restraints - MTG Card versions
Ambiguity - MTG Card versions
Annex - MTG Card versions
Leyline of Singularity - MTG Card versions
Psychic Possession - MTG Card versions

Card Pros

Card Advantage: Capture Sphere can neutralize a formidable creature your opponent controls, effectively reducing their available resources on the battlefield and tilting the board presence in your favor without losing card quantity in your hand.

Resource Acceleration: By incapacitating a key piece of your opponent’s strategy, Capture Sphere indirectly accelerates your game plan. With one less blocker or threat to deal with, you are free to execute your actions with less resistance, moving you forward in the race to victory.

Instant Speed: This enchantment’s flash ability allows you to surprise your opponent by casting it at instant speed. Whether it’s during their attack phase or at the end of their turn, this flexibility can be a major disruption, ensuring that you’re always able to respond to threats even outside of your own turn.


Card Cons

Discard Requirement: While Capture Sphere does not have a discard requirement, it is worth considering that any control card which does require a discard could potentially deplete your hand, making it harder to maintain card advantage in the long run.

Specific Mana Cost: Capture Sphere requires both blue mana and generic mana to cast, which restricts its inclusion to decks that can produce blue mana consistently. This specific cost may not align with all deck strategies, particularly in multicolor decks that already face a tight mana base.

Comparatively High Mana Cost: With a casting cost of four mana, including two of which are blue, Capture Sphere can be considered costly, especially when compared to other removal options available in the game. This may slow down your tempo as you have to allocate significant resources to use it, potentially leaving you at a disadvantage against faster, more aggressive decks.


Reasons to Include in Your Collection

Versatility: Capture Sphere shines in decks that require flexible response options, making it a valuable addition for players who favor control or tempo strategies. It can be included in both Limited and Constructed formats, often becoming a reliable tool to neutralize opposing threats.

Combo Potential: As an enchantment with a lockdown effect, Capture Sphere works well with mechanics that reward you for controlling enchantments or casting spells during your opponent’s turn. It can activate various synergy-based abilities, enhancing decks that capitalize on such interactions.

Meta-Relevance: In a game state where creatures dominate and the turn of tide relies on key attackers or blockers, Capture Sphere offers a crucial play. Its relevance grows in metas where removing creatures from combat without destroying them can disrupt opponent strategies, making it a strategic choice for adaptive players.


How to beat Capture Sphere

Capture Sphere is a control card that can easily disrupt your battle plans in Magic: The Gathering. This blue enchantment locks down a target creature, rendering it unable to attack or block, which can be a real obstacle if that creature is pivotal to your strategy. But there are ways to breakout from this stifling hold.

A direct and straightforward tactic is to use enchantment removal spells. Cards like Disenchant, Naturalize, or Return to Nature can directly destroy Capture Sphere, freeing your creature to rejoin the fight. Some creatures also come equipped with abilities to protect themselves or to bounce back to your hand, nulling the effect of Capture Sphere when they leave the battlefield.

Alternatively, consider utilizing counterspells to prevent Capture Sphere from hitting the field in the first place. Counters such as Negate or Cancel are essential for maintaining the upper hand against control strategies. Lastly, don’t overlook the power of versatility; cards that can serve multiple purposes, like Thrashing Brontodon or Reclamation Sage, can act as both a creature and enchantment remover, keeping your deck agile and prepared for threats like Capture Sphere.


Where to buy

If you're looking to purchase Capture Sphere MTG card by a specific set like Guilds of Ravnica and Mystery Booster, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Capture Sphere and other MTG cards:

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Printings

The Capture Sphere Magic the Gathering card was released in 6 different sets between 2018-10-05 and 2022-07-08. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12018-10-05Guilds of RavnicaGRN 312015NormalBlackMark Behm
22019-11-07Mystery BoosterMB1 3082015NormalBlackMark Behm
32020-04-24Ikoria: Lair of BehemothsIKO 442015NormalBlackJakub Kasper
42020-07-03Core Set 2021M21 472015NormalBlackMark Behm
52020-09-26The ListPLST GRN-312015NormalBlackMark Behm
62022-07-08Double Masters 20222X2 422015NormalBlackMark Behm

Legalities

Magic the Gathering formats where Capture Sphere has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal
Flash card art

Guide to Flash card ability

Explore the dynamic Flash ability in Magic: The Gathering (MTG), a feature that allows you to cast spells at lightning speed, often leaving your opponents reeling and your strategy several steps ahead. This versatile ability can turn the tide of a game, providing the element of surprise and tactical advantage. It places a premium on timing and foresight, transforming an ordinary deck into a formidable arsenal of instant threats and responses.