Errantry MTG Card


Errantry excels by offering instant speed and reactive play options, adding surprise elements to combat. It demands specific deck adaptation with a red and white mana cost, potentially limiting versatility. Despite its cost and discard condition, Errantry’s combat enhancements can dictate game outcomes.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost2
RarityCommon
TypeEnchantment — Aura
Abilities Enchant

Text of card

Target creature gets +3/+0. If that creature attacks, no other creatures can attack this turn.

"There is no shame in solitude. The lone Knight may succeed where a hundred founder." —Arna Kennerüd, Skyknight


Cards like Errantry

Errantry in Magic: The Gathering is part of the intriguing enchant creature spell category, sharing similarities with cards like Holy Strength. Errantry provides a notable boost to attacking creatures with a +3/+0 enhancement, ideal for aggressive strategies. Conversely, Holy Strength fortifies a creature’s defenses with an additional +1/+2, promoting a more defensive stance in gameplay.

Examining another comparable card, Giant Strength, we find it also grants a strength increase, this time with a +2/+2 boost. While not focused solely on offense like Errantry, it offers a balanced approach to both attack and defense for the enchanted creature. Yet, when it comes to pure power surge for offensive ploys, Errantry holds an advantage over Giant Strength.

Delving deeper, we can look at Brute Strength. This instant spell temporarily gives a creature a substantial +3/+1 and trample until end of turn, creating instant impact scenarios compared to Errantry’s ongoing effect. The differences in the duration of the effects—permanent versus instant—can significantly alter the strategic depth of the cards in play.

In summary, while Errantry may not offer the versatility of some enchant creature spells, its contribution to a focused beatdown strategy can’t be underestimated in the creature-centric dynamics of a Magic: The Gathering match-up.

Holy Strength - MTG Card versions
Giant Strength - MTG Card versions
Brute Strength - MTG Card versions
Holy Strength - MTG Card versions
Giant Strength - MTG Card versions
Brute Strength - MTG Card versions

Cards similar to Errantry by color, type and mana cost

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Smoke - MTG Card versions
Giant Strength - MTG Card versions
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Underworld Breach - MTG Card versions
Lightning Rift - MTG Card versions
Power Surge - MTG Card versions
Raging River - MTG Card versions
Smoke - MTG Card versions
Giant Strength - MTG Card versions
Goblin Kites - MTG Card versions
The Brute - MTG Card versions
Lightning Reflexes - MTG Card versions
Consuming Ferocity - MTG Card versions
Agility - MTG Card versions
Goblin Bomb - MTG Card versions
Heat of Battle - MTG Card versions
Goblin Festival - MTG Card versions
Scald - MTG Card versions
Cave Sense - MTG Card versions
Flowstone Surge - MTG Card versions
Maniacal Rage - MTG Card versions
Battle Strain - MTG Card versions
Goblin Bombardment - MTG Card versions
Underworld Breach - MTG Card versions
Lightning Rift - MTG Card versions

Card Pros

Card Advantage: Errantry provides the ability to potentially deal with multiple threats with a single card, leveraging card advantage in your favor.

Resource Acceleration: While not directly providing mana or resources, Errantry’s low casting cost aids in keeping mana open for other strategic plays, contributing indirectly to resource acceleration.

Instant Speed: The instant speed nature of Errantry allows for reactive play during your opponent’s turn, offering the element of surprise and strategic flexibility.


Card Cons

Discard Requirement: Playing Errantry in your deck means you’re choosing a combat trick that requires you to discard a card. This may lead to a loss in card advantage, particularly detrimental if you’re already behind or when every card in hand is crucial for maintaining board presence or executing your strategy.

Specific Mana Cost: Errantry comes with the need for two specific mana colors to cast—red and white. As a result, it is inherently restricted to decks that can produce both types of mana efficiently. This limitation can potentially exclude Errantry from various mono-colored or other dual-colored decks that don’t run red and white.

Comparatively High Mana Cost: At three mana, one red and two others, Errantry may not always be the most mana-efficient choice available. In situations where you’re trying to maximize your mana every turn, investing three mana into a temporary boost that also requires a card discard might not be the optimal play, especially when other spells could develop your board or offer other forms of utility at a similar cost.


Reasons to Include in Your Collection

Versatility: Errantry’s function as a support for creature-based strategies makes it a perfect fit for decks that focus on aggressive plays. Its ability to boost a creature can be a game-changer whether you’re leading an offensive or building a formidable defense.

Combo Potential: This card’s knack for heightening power not only synergizes well with attack-triggered abilities but can also be a key component in strategies aiming to achieve a high-power creature state for various combo finishes.

Meta-Relevance: In a game state where creature combat is pivotal, Errantry elevates creatures to outperform opponents in battles. Its place in your deck can adapt to the evolving battlefield, making it a timely choice against decks with a similar creature-focused approach.


How to beat

Errantry is a notable card when it comes to boosting creatures for a decisive combat phase in MTG. Different from many auras, which permanently enhance a creature, Errantry only temporarily gives two creatures +3/+0 and the ability to block creatures as though they were flying until the end of the turn. This makes Errantry an excellent option for surprising opponents or creating advantageous blocking scenarios.

To effectively counter this card, consider keeping instant-speed removal in your arsenal. This allows you to react to Errantry’s casting by removing the creatures it targets, thus negating the temporary boost altogether. Furthermore, playing cards that grant hexproof can preemptively protect your creatures from becoming targets of Errantry. Cards like Counterspell are also a strategic choice, as they can stop Errantry from resolving, ensuring that its temporary advantages never come into play.

Understanding the card’s dynamic nature and preparing for the combat tricks it enables is essential. By anticipating Errantry and having these responses in your deck, you increase your chances of mitigating its impact and maintaining control of the board state.


Where to buy

If you're looking to purchase Errantry MTG card by a specific set like Ice Age and Fifth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Errantry and other MTG cards:

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Printings

The Errantry Magic the Gathering card was released in 3 different sets between 1995-06-03 and 2008-09-22. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11995-06-03Ice AgeICE 1831993NormalBlackAllen Williams
21997-03-24Fifth Edition5ED 2241997NormalWhiteScott Kirschner
32008-09-22Masters Edition IIME2 1241997NormalBlackScott Kirschner

Legalities

Magic the Gathering formats where Errantry has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Errantry card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 If the enchanted creature attacks alone, then a spell or ability causes another creature to be put onto the battlefield attacking, that’s fine.
2008-10-01 “Can only attack alone” means the enchanted creature can’t be declared as an attacker during the declare attackers step unless no other creatures are declared as attackers at that time (either by you or your Two-Headed Giant teammate).