Feral Incarnation MTG Card


Boosts creature count significantly, creating three 3/3 tokens to overwhelm opponents and build board presence. Demands three specific green mana, restricting flexibility in multicolored decks and posing a higher mana cost. Great for late-game scenarios, transforming the battlefield dynamic with a surge of beast tokens.
Feral Incarnation - Magic 2015
Mana cost
Converted mana cost9
RarityUncommon
TypeSorcery
Abilities Convoke
Released2014-07-18
Set symbol
Set nameMagic 2015
Set codeM15
Number174
Frame2015
LayoutNormal
BorderBlack
Illustred byEytan Zana

Text of card

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Put three 3/3 green Beast creature tokens onto the battlefield.

Nature is itself wild—in all its forms.


Cards like Feral Incarnation

Feral Incarnation stands out in Magic: The Gathering as a powerful tool for flooding the battlefield with creatures. It echoes the likes of Scatter the Seeds, which also generates a trio of creature tokens. However, Feral Incarnation ups the ante by creating beefier 3/3 green Beast creature tokens, potentially swinging the momentum in your favor. Unlike Scatter the Seeds, however, Feral Incarnation demands a hefty nine mana, which requires a solid ramp strategy to unleash effectively.

Another card that shares the theme of creature creation is Triplicate Spirits. This card creates three 1/1 white Spirit creature tokens with flying, offering a more aerial and evasive approach, at the cost of six mana. It includes convoke, allowing you to tap creatures as part of the cost, similar to Feral Incarnation. This shared mechanic not only aids in casting the spell sooner but also promotes a synergy with a wide board state.

Comparatively, Feral Incarnation might seem less efficient due to its high mana cost, but in a deck designed to maximize mana production and creature synergies, it can become a game-changing spell that saturates the board with substantial creatures.

Scatter the Seeds - MTG Card versions
Triplicate Spirits - MTG Card versions
Scatter the Seeds - MTG Card versions
Triplicate Spirits - MTG Card versions

Cards similar to Feral Incarnation by color, type and mana cost

Crush of Wurms - MTG Card versions
Reshape the Earth - MTG Card versions
The Great Aurora - MTG Card versions
Crush of Wurms - MTG Card versions
Reshape the Earth - MTG Card versions
The Great Aurora - MTG Card versions

Card Pros

Card Advantage: Feral Incarnation offers significant card advantage by delivering not one, but three creature tokens to the battlefield, effectively bolstering your forces and overwhelming opponents with sheer numbers.

Resource Acceleration: This card synergizes beautifully with decks that benefit from having a high creature count, as it accelerates your board presence and can potentially unlock other effects dependent on the number of creatures you control.

Instant Speed: While Feral Incarnation is cast at sorcery speed, its unique ability to summon multiple creatures helps to quickly develop your board state, enabling a more formidable position by your next turn.


Card Cons

Discard Requirement: While Feral Incarnation doesn’t ask you to discard, the requirement of controlling a significant creature presence to benefit from its convoke mechanic could leave you vulnerable to board clears.

Specific Mana Cost: Feral Incarnation’s casting cost demands three green Mana symbols, making it less flexible and harder to cast in multicolored decks that might not focus on green mana.

Comparatively High Mana Cost: With a base cost of nine mana, Feral Incarnation can be a steep investment, particularly in faster-paced games where lower-cost creatures and spells could lead to quicker victories.


Reasons to Include Feral Incarnation in Your Collection

Versatility: Feral Incarnation offers the adaptability to enhance an array of green-based decks due to its ability to summon multiple creature tokens. Whether you are fortifying your board presence or looking for targets to apply other spell effects, this card provides a surge of creature power in one fell swoop.

Combo Potential: Given its nature of creating three 3/3 creatures, Feral Incarnation has significant synergy with cards that thrive on creature counts or tokens. From convoke strategies that leverage the tokens as a resource to powering up mass creature buffs, the card’s potential in combo setups is as vast as the wilds it embodies.

Meta-Relevance: In a game state where building a strong board presence quickly is key, Feral Incarnation can offer a swift answer. Its relevance is especially pronounced in games that stretch into the late phase, where it can turn the tides by adding substantial creature force into the mix, potentially overwhelming opponents who are unprepared for such a sudden influx of power.


How to beat

Feral Incarnation is a spell that shows its true power by swarming the battlefield with creatures. It’s an impactful card in Magic: The Gathering decks geared towards overwhelming opponents with sheer numbers. This card allows you to put three 3/3 green Beast creature tokens onto the battlefield, which can drastically shift the game’s momentum in your favor.

However, to counteract this tide of tokens, strategic moves are essential. Sweepers, spells that can clear multiple creatures off the board such as Wrath of God or Damnation, become incredibly valuable. Playing efficient removal spells that take out multiple creatures, for example, can disrupt your opponent’s plan to capitalize on the number of beasts. Board wipes thus neutralize the advantage gained from Feral Incarnation. Having instant-speed removal like Settle the Wreckage, allows you to play a reactive game and deal with the beasts as they come. Moreover, cards that prevent your opponent from casting spells of a certain cost, or that punish them for casting too many spells in a single turn, are also effective strategies.

Given the nine-mana investment that Feral Incarnation demands, disrupting your opponent’s mana base or utilizing counter spells to nullify the spell altogether can prevent them from ever achieving the mass creature advantage they seek. In this way, a well-timed counter or a strategic spell can keep Feral Incarnation from ever reaching its potential on the board.


Where to buy

If you're looking to purchase Feral Incarnation MTG card by a specific set like Magic 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Feral Incarnation and other MTG cards:

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Legalities

Magic the Gathering formats where Feral Incarnation has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Feral Incarnation card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2014-07-18 Because convoke isn’t an alternative cost, it can be used in conjunction with alternative costs.
2014-07-18 Convoke doesn’t change a spell’s mana cost or converted mana cost.
2014-07-18 If a creature you control has a mana ability with in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped when you pay the spell’s costs. You won’t be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won’t be on the battlefield when you pay the spell’s costs, so you won’t be able to tap it for convoke.
2014-07-18 Tapping a multicolored creature using convoke will pay for or one mana of your choice of any of that creature’s colors.
2014-07-18 The rules for convoke have changed slightly since it last appeared in an expansion. Previously, convoke reduced the cost to cast a spell. Under current rules, you tap creatures at the same time you pay the spell’s costs. Tapping a creature this way is simply another way to pay.
2014-07-18 When calculating a spell’s total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated.
2014-07-18 When using convoke to cast a spell with in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell’s total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost ) and choose X to be 3, the total cost is . If you tap two green creatures and two red creatures, you’ll have to pay .