Fumble MTG Card


Fumble excels in turning the tables by hijacking equipment and leaving opponents at a-tempo disadvantage. Acts as a multifaceted tool, potentially saving your assets or repositioning auras for reuse. Essential for decks aiming to counter creature-centric strategies prevalent in the current meta.
Fumble - Battlebond
Mana cost
Converted mana cost2
RarityUncommon
TypeInstant
Released2018-06-08
Set symbol
Set nameBattlebond
Set codeBBD
Number34
Frame2015
LayoutNormal
BorderBlack
Illustred byGabor Szikszai

Text of card

Return target creature to its owner's hand. Gain control of all Auras and Equipment that were attached to it, then attach them to another creature.

A moment of distraction, a lifetime of regret.


Cards like Fumble

Fumble is an intriguing utility spell that can turn the tides in any Magic: The Gathering match, sitting in a unique spot in the realm of bounce spells. Its closest comparisons might be to traditional cards like Unsummon or Vapor Snag, both of which return creatures to their owner’s hand. Where Fumble differs notably is in its ability to steal equipment or auras that were attached to the bounced creature, potentially disrupting an opponent’s strategic setup.

Another parallel can be drawn with Disperse, which allows the return of nonland permanents to their owner’s hand, offering wider targeting options than Fumble. However, Disperse lacks the element of taking control of equipment, an aspect where Fumble shines. Then there’s Repeal, offering scalability based on the mana spent and an added bonus of drawing a card after bouncing a creature, but again, missing the equipment and aura interaction which makes Fumble stand out in specific deck strategies.

In conclusion, Fumble is a specialized tool that does more than simply returning creatures to their owner’s hand. It provides a potential swing in resource control, making it a strategic inclusion for decks that can capitalize on equipment and auras manipulation within Magic: The Gathering.

Unsummon - MTG Card versions
Vapor Snag - MTG Card versions
Disperse - MTG Card versions
Repeal - MTG Card versions
Unsummon - MTG Card versions
Vapor Snag - MTG Card versions
Disperse - MTG Card versions
Repeal - MTG Card versions

Cards similar to Fumble by color, type and mana cost

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Lat-Nam's Legacy - MTG Card versions
Flash - MTG Card versions
Boomerang - MTG Card versions
Updraft - MTG Card versions
Rebound - MTG Card versions
Memory Lapse - MTG Card versions
Hoodwink - MTG Card versions
Tidal Bore - MTG Card versions
Accumulated Knowledge - MTG Card versions
Teferi's Response - MTG Card versions
Aether Burst - MTG Card versions
Impulse - MTG Card versions
Cyclonic Rift - MTG Card versions
Thassa's Intervention - MTG Card versions
Metamorphose - MTG Card versions
Flash Counter - MTG Card versions
Echoing Truth - MTG Card versions

Card Pros

Card Advantage: Fumble shines in scenarios where the board is packed with valuable creatures. Gaining control of equipment or auras before returning the creature to its owner’s hand can disrupt your opponent’s strategy while padding your own arsenal.

Resource Acceleration: By bouncing a creature equipped with mana-producing artifacts or enchanted with mana acceleration auras, Fumble acts as a temporary setback for opponents relying on these for resource acceleration, which can give you a significant tempo boost.

Instant Speed: Fumble’s instant speed grants you the flexibility to respond immediately to creature buffs, equips, or enchantments at the most opportune moment, effectively wasting your opponent’s mana and turn while providing you with potential resources.


Card Cons

Discard Requirement: Fumble necessitates discarding a card as part of its casting. This can occasionally put players in a bind, especially when hand advantage is crucial.

Specific Mana Cost: Its requirement for blue mana means it fits primarily into blue or multicolored decks, potentially excluding it from mono-deck strategies that do not operate with blue mana.

Comparatively High Mana Cost: Costing two mana might seem modest, but when considering the effect’s impact and usability during a game, it can be deemed a tad steep, prompting players to ponder over including it in their deck over more impactful cards with similar or lower mana costs.


Reasons to Include Fumble in Your Collection

Versatility: Fumble is a unique addition to blue decks allowing for unexpected plays. Its ability to disrupt opponent’s equipment or aura strategies can be game-changing in the right circumstances.

Combo Potential: This card has potential beyond its initial effect. By bouncing an aura or equipment you control to your hand, Fumble can reset enchantments for another use or save key equipment from removal.

Meta-Relevance: Given the current trend towards Voltron strategies and creature-centric decks, Fumble provides an efficient solution to temporary setbacks, making it a tactical card against prevalent deck themes.


How to Beat Fumble in a Game

Fumble is one of those intriguing MTG cards that can disrupt an opponent’s battle plan by snatching an equipped creature from them and giving you a punch of card advantage in the process. In essence, Fumble forces an opponent to return a creature to their hand and all equipment attached to it to the battlefield under your control, which can result in a sudden shift in the game’s dynamics.

To effectively counter this card, players should consider keeping mana open for instant-speed responses that can either protect their creature or potentially counteract Fumble itself. Cards like Blossoming Defense serve as great protective measures, giving a creature hexproof and making it immune to Fumble’s effect. Similarly, utilizing instants that counter spells, such as Negate or Dovin’s Veto, can stop Fumble in its tracks before it undermines your strategy.

Additionally, diversifying your threats so that you are not overly reliant on a single equipped creature can lower the impact of Fumble. This way, even if Fumble is cast, its effect on the overall game state is minimized and you can maintain momentum. In summary, a blend of strategic play, protective spells, and threat diversification is the key to beating Fumble in MTG.


Where to buy

If you're looking to purchase Fumble MTG card by a specific set like Battlebond, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fumble and other MTG cards:

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Legalities

Magic the Gathering formats where Fumble has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Fumble card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2018-06-08 Fumble doesn’t target the creature that it attaches Auras and Equipment to. You can attach Auras and Equipment to creatures you can’t target, such as an opponent’s creature with hexproof.
2018-06-08 The Auras and Equipment must be attached to a creature if possible, even if the only creature they can all be attached to is an opponent’s creature.
2018-06-08 The Auras and Equipment that you gain control of must all be attached to one creature that they can all legally be attached to. If they can’t all legally be attached to one creature, they all remain on the battlefield unattached (and Auras among them will be put into their owners’ graveyards).