Gary Clone MTG Card


Gain a stronger board presence by cloning creatures with enter-the-battlefield effects, enhancing card advantage. Duplicating mana sources or fetch creatures can lead to early access to high-cost spells and an aggressive lead. Instant speed cloning with Gary Clone adds strategic depth, allowing for reactive plays and surprise tactics.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost2
RarityUncommon
TypeCreature — Human Citizen
Abilities Squad
Power 1
Toughness 3

Text of card

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Whenever Gary Clone attacks, each creature you control named Gary Clone gets +1/+0 until end of turn.

"Gary!"


Card Pros

Card Advantage: The Gary Clone MTG card shines when it comes to card advantage. By cloning one of your own creatures that has an enter-the-battlefield effect, such as Gray Merchant of Asphodel, you can double down on those powerful effects, effectively drawing you into a stronger board presence.

Resource Acceleration: The asset of cloning isn’t limited to creatures alone. Imagine duplicating a mana dork or a creature with land fetching capabilities. This can exponentially ramp up your mana resources, helping you cast high-cost spells much earlier and gaining a substantial lead over your opponent.

Instant Speed: The versatility of instant speed cannot be overstated with the Gary Clone card. It allows you to wait until the last possible moment to make a move, keeping your opponent guessing. Whether it’s creating a clone in response to an opponent’s removal, maximizing damage mitigation, or just optimizing your end-of-turn plays, the benefits of instant speed cloning can tilt the tide of battle in your favor.


Card Cons

Discard Requirement: The Gary Clone necessitates the discarding of a card, which can put you at a disadvantage if your hand is running thin on options or valuable resources.

Specific Mana Cost: Locked into a precise mana combination, using this card might be a challenge if your deck isn’t tuned to support its stringent mana requirements, potentially leading to inconsistency in play.

Comparatively High Mana Cost: Given its mana valuation, this card may be seen as an investment that doesn’t quite pay off when looking at alternative strategies or cards that are more cost-effective for a similar, if not better, impact on the game state.


Reasons to Include in Your Collection

Versatility: The Gary Clone card is crafted to blend seamlessly into a broad array of deck archetypes. This card’s adaptable nature makes it a considerable asset for players seeking to enhance their strategies irrespective of the specific format they are engaged in.

Combo Potential: Capitalizing on its synergy abilities, this card unfolds significant combo potential. It can impeccably dovetail with other cards to catalyze chain reactions that can swing the game in your favor, making it a linchpin in combo-driven decks.

Meta-Relevance: Given its prevailing impact in recent tournament scenes, incorporating the Gary Clone ensures your collection remains contemporaneous and effective. It not only promises to hold its position in the meta but also counteract prevalent strategies, reinforcing your competitive edge.


How to beat

Gary Clone is a card that presents a unique challenge on the battlefield. Known for its ability to duplicate and leverage effects of other creatures, it can quickly become a focal point of your opponent’s strategy. To effectively counter it, understanding its play patterns and the deck’s synergies is crucial. Consider using cards that restrict the ability to clone, such as Phyrexian Revoker, which can name a card and prevent its abilities from being activated. Removal spells are also your friend against Gary Clone; a simple Path to Exile or a Fatal Push at opportune times can break a clone chain before it becomes overwhelming.

Also, watch out for graveyard interactions. Since cloning strategies often depend on recursion, Relic of Progenitus or Leyline of the Void can disrupt the card’s engine by removing the creatures it would copy from the game. Board wipes are another effective strategy; a well-timed Wrath of God can reset the game state and clear a board populated by copies. By anticipating Gary Clone’s deployment and having answers ready, you stand a much better chance of coming out on top in your games.


Where to buy

If you're looking to purchase Gary Clone MTG card by a specific set like Fallout and Fallout, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Gary Clone and other MTG cards:

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Printings

The Gary Clone Magic the Gathering card was released in 1 different sets between 2024-03-08 and 2024-03-08. Illustrated by Nicholas Gregory.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12024-03-08FalloutPIP 162015NormalBlackNicholas Gregory
22024-03-08FalloutPIP 5442015NormalBlackNicholas Gregory

Legalities

Magic the Gathering formats where Gary Clone has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Gary Clone card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2024-03-08 If the spell is countered, the squad ability will not trigger, and no tokens will be created.
2024-03-08 If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
2024-03-08 If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
2024-03-08 The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
2024-03-08 You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.