Invasion of Kaldheim // Pyre of the World Tree MTG Card


Generates creature tokens, bolstering your battlefield presence and possibly tipping the scales in your favor. Allows cheating out larger creatures early, offering a pivotal acceleration for aggressive decks. Casts at instant speed, providing strategic flexibility and control over the game’s pace.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeBattle — Siege
Abilities Transform

Text of card

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.


Cards like Invasion of Kaldheim // Pyre of the World Tree

Invasion of Kaldheim is a recent addition to the rich tapestry of mechanics in Magic: The Gathering, reminiscent of other impactful cards. Sweeping its way into the battlefield like a chilling wind from the north, Invasion of Kaldheim mainly compares to cards that dominate the game with massive creature effects.

Take for instance the monumental Crux of Fate. Both cards allow players to sculpt the battlefield to their advantage, though Crux of Fate offers a more targeted approach, focusing solely on Dragons or non-Dragon creatures. Invasion of Kaldheim, however, impacts a broader range of creature types, embodying the thematic all-encompassing raid of a Viking invasion.

Similarly, we have End-Raze Forerunners, a card that also brings immediate board presence and buffs creatures. While End-Raze pushes for an immediate end-game with its powerful creatures, Invasion of Kaldheim calls up an army, changing the landscape of a stalemated board and often tipping the scales in a prolonged engagement.

Overall, Invasion of Kaldheim holds its ground among MTG cards that alter the dynamic of the battlefield with a single cast, offering versatility and the element of surprise that can catch opponents unguarded in the strategic battle of wits inherent to the game.

Crux of Fate - MTG Card versions
End-Raze Forerunners - MTG Card versions
Crux of Fate - MTG Card versions
End-Raze Forerunners - MTG Card versions

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Invasion of Karsus // Refraction Elemental - MTG Card versions
Invasion of Karsus // Refraction Elemental - MTG Card versions

Card Pros

Card Advantage: Invasion of Kaldheim enables players to potentially overwhelm their opponents by producing additional creature tokens. This not only bolsters your battlefield presence but can also translate into an advantage that may tip the scales in your favor during the mid to late game.

Resource Acceleration: The card offers a unique form of resource acceleration by allowing you to cheat out larger creatures earlier than expected. It’s a pivotal strategy that can be a game-changer, especially in aggressive decks that aim to dominate the board quickly.

Instant Speed: With Invasion of Kaldheim casting at instant speed, it provides the flexibility to react to your opponent’s actions. Whether you’re ambushing an attacker, creating blockers, or simply executing a surprise strategy, the instant speed of this card ensures that you’re always one step ahead. This versatility is crucial in maintaining control of the pace and flow of the match.


Card Cons

Discard Requirement: Navigating your duel through a clashing battlefield in MTG often pivots on card advantage. Deploying Invasion of Kaldheim demands a sharp tactical sacrifice from your deck; discarding another card could corner you into unfavorable positions, especially when your hand is your last vestige of defense against an opponent’s assault.

Specific Mana Cost: Wielding the frosty might of Invasion of Kaldheim comes at a cost tailored for decks steeped in specific mana allegiances. This card’s requirement of particular mana types may freeze it out of a spot in multicolor decks that value flexibility over specialization, leaving it benched in the cold more often than not.

Comparatively High Mana Cost: The chilling effect of Invocation of Kaldheim’s power can seem less formidable when weighed against its mana demands. While its potential can swing the tide of a match, its higher cost compared to other options might leave you pondering its strategic worth amidst a gallery of more mana-efficient spells at your disposal.


Reasons to Include in Your Collection

Versatility: Invasion of Kaldheim offers flexibility to deck builders, thanks to its capacity to impact the board upon arrival. Its mechanics allow it to slide into various archetypes, particularly those that need a strong defensive presence.

Combo Potential: This card’s entry effect can be leveraged in different combos, especially with cards that capitalize on the summoning of multiple creatures, or those that benefit from the “snow” mechanic, enhancing the synergy in your deck.

Meta-Relevance: Given the shifting landscapes of local and online play, Invasion of Kaldheim stands as a stalwart against aggressive and creature-heavy decks, making it a prudent pick for staying competitive.


How to Beat

Invasion of Kaldheim is an imposing force in MTG that can challenge even seasoned players. With its potential to sway the game, understanding how to effectively counter this card is crucial for any competitive deck builder. The key lies in managing the swarm of creatures and the cascade of triggers it unleashes.

One effective strategy is to prioritize removal spells that can handle multiple creatures at once. Board wipes like Wrath of God or Doomskar ensure a clean slate, nullifying the overwhelming presence generated by Invasion of Kaldheim. Additionally, counterplay cards like Negate or Dovin’s Veto can prevent Invasion of Kaldheim from taking effect in the first place, provided you have them ready at the right moment.

Proactive measures such as hand disruption with Thoughtseize or Agonizing Remorse can also be effective, allowing you to extract key pieces from your opponent’s hand before they can cast Invasion of Kaldheim. Lastly, never underestimate the power of a well-timed graveyard disruption to inhibit the potential recursion of this powerful enchantment from decks built to capitalize on such strategies.


BurnMana Recommendations

Embrace the might of Kaldheim in your MTG arsenal as you journey through deck optimization. Invasion of Kaldheim might clutch victory from the jaws of defeat with its token-based strategy and instant deployment, rewarding the bold and the strategic. For those keen on crushing adversaries under a tide of creatures and cleverly navigating the battlefield at opportune moments, this card’s value can be immeasurable. Whether you’re fortifying your defenses or looking to tip the balance mid-combat, consider this card for a frost-filled strategy that embodies the raw power of Kaldheim. Enhance your collection and gameplay; partner with us to unearth the full potential of Invasion of Kaldheim.


Where to buy

If you're looking to purchase Invasion of Kaldheim // Pyre of the World Tree MTG card by a specific set like March of the Machine Promos and March of the Machine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Invasion of Kaldheim // Pyre of the World Tree and other MTG cards:

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Printings

The Invasion of Kaldheim // Pyre of the World Tree Magic the Gathering card was released in 3 different sets between 2023-04-21 and 2023-04-21. Illustrated by Bryan Sola.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-04-21March of the Machine PromosPMOM 145s2015TransformBlackBryan Sola
22023-04-21March of the MachineMOM 1452015TransformBlackBryan Sola
32023-04-21March of the Machine Art SeriesAMOM 332015Art seriesBorderlessBryan Sola

Legalities

Magic the Gathering formats where Invasion of Kaldheim // Pyre of the World Tree has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Invasion of Kaldheim // Pyre of the World Tree card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-04-14 A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
2023-04-14 A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
2023-04-14 A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
2023-04-14 A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
2023-04-14 Any cards you don’t play will remain exiled.
2023-04-14 As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
2023-04-14 Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
2023-04-14 Both Invasion of Kaldheim and Pyre of the World Tree have an ability that allow you to play cards from exile. You may play those cards during the specified duration even if the permanent with the ability leaves the battlefield or you lose control of it.
2023-04-14 Damage dealt to a battle causes that many defense counters to be removed from it.
2023-04-14 If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
2023-04-14 If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
2023-04-14 If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
2023-04-14 If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
2023-04-14 If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
2023-04-14 If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
2023-04-14 If that ability triggers during the cleanup step because you discarded a land card to bring your hand size down to your maximum hand size, you will get priority after the ability resolves, so you’ll have a chance to cast an instant card or a card with flash you exiled. Whether you cast the exiled card or not, there will be then be another cleanup step before the turn ends.
2023-04-14 In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
2023-04-14 Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
2023-04-14 Playing the exiled cards follows the normal rules for playing those cards. You must pay their costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card by paying its mana cost only during your main phase while the stack is empty.
2023-04-14 Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
2023-04-14 The last ability of Pyre of the World Tree will trigger whenever you discard a land card for any reason, not just because you activated its other ability.
2023-04-14 Unless an effect allows you to play additional lands that turn, you can play an exiled land card only if you haven’t played a land yet that turn.