Knight of Sursi MTG Card


Suspend offers a unique resource management tool, optimizing turns for a later strategic advantage. Knight of Sursi’s flying attribute provides key offensive and defensive versatility within the game. While potentially restrictive, it can become a pivotal card in decks valuing strategy over speed.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Human Knight
Abilities Flanking,Flying,Suspend
Power 2
Toughness 2

Text of card

Flying, flanking Suspend 3— (Rather than play this card from your hand, you may pay and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)


Cards like Knight of Sursi

The Knight of Sursi card has an intriguing place in Magic: The Gathering as it brings unique flair to the battlefield. Like other creature cards with flying, such as Stormfront Pegasus, it can evade many ground-based defenders. Yet, this particular knight adds versatility with its suspend ability, allowing for strategic delayed play that Stormfront Pegasus lacks. The Knight of Sursi’s strength in mobility and planning contrasts with the immediate impact of the Pegasus.

Similarly, the Skyknight Legionnaire is a creature to consider alongside Knight of Sursi. Both share the flying capability, but the Legionnaire also boasts haste, making it an immediate threat upon entry. Where Knight of Sursi benefits from a potentially reduced casting cost through suspend, the Legionnaire ensures an instantly faster pace, thus demanding urgent attention from opponents. This is a significant difference for players assessing the tempo of their deck.

In the balance of cost, utility, and immediacy, Knight of Sursi showcases its potential among flying creatures in Magic: The Gathering. Its delayed but cheaper arrival can suit meticulously planned assaults, while alternatives like Skyknight Legionnaire cater to more swift and aggressive strategies.

Stormfront Pegasus - MTG Card versions
Skyknight Legionnaire - MTG Card versions
Stormfront Pegasus - MTG Card versions
Skyknight Legionnaire - MTG Card versions

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Moorish Cavalry - MTG Card versions
Witch Hunter - MTG Card versions
Carrier Pigeons - MTG Card versions
Tormented Angel - MTG Card versions
Seasoned Marshal - MTG Card versions
Coalition Honor Guard - MTG Card versions
Mangara, the Diplomat - MTG Card versions
Akroma's Devoted - MTG Card versions
Aven Cloudchaser - MTG Card versions
Seht's Tiger - MTG Card versions
Valor - MTG Card versions
Guardian Seraph - MTG Card versions
Cho-Manno, Revolutionary - MTG Card versions
Hero of Bladehold - MTG Card versions
Mausoleum Guard - MTG Card versions
Galepowder Mage - MTG Card versions
Kor Cartographer - MTG Card versions
Sunspire Gatekeepers - MTG Card versions
Akroan Mastiff - MTG Card versions

Card Pros

Card Advantage: Though Knight of Sursi may not directly offer card draw, it leverages card advantage through its suspending ability, giving you a creature play deferred over time without spending a card from your hand immediately.

Resource Acceleration: Knight of Sursi itself doesn’t accelerate resources in the traditional sense, but by suspending this card, you can commit to a stronger board presence in earlier turns without using up the mana you would on the turn it’s cast, effectively smoothing out your mana usage over multiple turns.

Instant Speed: While Knight of Sursi isn’t an instant, the flexibility of its suspend mechanic allows you to “set it and forget it,” akin to the advantages of playing instants. You strategically time your threats to emerge on your turn after performing other instant-speed interactions on your opponent’s turn.


Card Cons

Discard Requirement: Knight of Sursi forces players to weigh the benefit of its suspended state against the potential loss of card advantage. Engaging with its ability might lead to a situation where important cards are unnecessarily discarded.

Specific Mana Cost: Necessitating both white and generic mana, Knight of Sursi can be restrictive in multicolored decks that may struggle with mana consistency, thereby limiting its utility across various deck archetypes.

Comparatively High Mana Cost: With other creatures and spells offering immediate impact or greater effects at a similar or lower cost, Knight of Sursi may fall behind in terms of mana efficiency, especially considering the wait time for it to come off suspension.


Reasons to Include Knight of Sursi in Your Collection

Versatility: Knight of Sursi is a flexible addition to any deck looking for an early offensive presence or a resilient late-game threat due to its flying and suspend abilities, allowing for varied strategic deployment.

Combo Potential: With its ability to enter the battlefield unexpectedly after being suspended, Knight of Sursi can synchronize well with cards and strategies capitalizing on creatures entering the fray, potentially setting up surprise combinations.

Meta-Relevance: Considering a meta where evasion is key, Knight of Sursi’s flying attribute provides it with an edge, enabling it to soar over ground-based defenses, making it a pertinent choice in matchups where evasion could be the determining factor in victory.


How to Beat Knight of Sursi

Knight of Sursi is a unique creature with the flying ability and suspend, common within the MTG realm. While it doesn’t come into play immediately, it can be a future threat that opponents must anticipate. To effectively counter it, strategies such as creature removal spells or cards that prevent creatures from attacking or blocking should be considered. Cheap and efficient spells like Doom Blade or Pacifism can handle the Knight of Sursi without significant resource commitment.

Speed can also be your ally against the Knight. By developing a board presence faster and applying pressure early on, you can often outpace the suspended creature. Combat tricks and flash creatures that can be played unexpectedly are also invaluable since they can disrupt your opponent’s planning phase during combat, potentially allowing you to deal with the Knight before it becomes an issue.

Finally, never underestimate the power of board wipes. A well-timed Wrath of God or Day of Judgment can clear the Knight along with other potential threats. By keeping these strategies in mind, you can ensure the Knight of Sursi is less a deciding factor and more a minor inconvenience in your path to victory.


Where to buy

If you're looking to purchase Knight of Sursi MTG card by a specific set like Future Sight and Time Spiral Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Knight of Sursi and other MTG cards:

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Printings

The Knight of Sursi Magic the Gathering card was released in 2 different sets between 2007-05-04 and 2021-03-19. Illustrated by Cyril Van Der Haegen.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12007-05-04Future SightFUT 102003NormalBlackCyril Van Der Haegen
22021-03-19Time Spiral RemasteredTSR 222015NormalBlackCyril Van Der Haegen

Legalities

Magic the Gathering formats where Knight of Sursi has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Knight of Sursi card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-06-18 A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won’t enter the battlefield with haste.)
2021-06-18 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
2021-06-18 Cards exiled with suspend are exiled face up.
2021-06-18 Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
2021-06-18 If an effect refers to a “suspended card,” that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2021-06-18 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2021-06-18 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
2021-06-18 If the second triggered ability is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
2021-06-18 If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.
2021-06-18 If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2021-06-18 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
2021-06-18 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
2021-06-18 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn’t matter why the last time counter was removed or what effect removed it.
2021-06-18 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2021-06-18 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage’s ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.