Magosi, the Waterveil MTG Card


Instant speed extra turn offers strategic gameplay advantages and setups for future moves. Demands precise timing for utilization, balancing card advantage against potential tempo loss. Effective in decks that maximize phases of play and exploit combo potential.
Magosi, the Waterveil - Zendikar
RarityRare
TypeLand
Released2009-10-02
Set symbol
Set nameZendikar
Set codeZEN
Number218
Frame2003
LayoutNormal
BorderBlack
Illustred byEric Deschamps

Text of card

Magosi, the Waterveil enters the battlefield tapped. : Add to your mana pool. , : Put an eon counter on Magosi, the Waterveil. Skip your next turn. , Remove an eon counter from Magosi, the Waterveil and return it to its owner's hand: Take an extra turn after this one.


Cards like Magosi, the Waterveil

Magosi, the Waterveil is a unique land card in Magic the Gathering with an ability that allows players to take an extra turn by skipping a turn beforehand. This feature creates a strategic element similar to that found in Time Warp, a spell that also grants an additional turn without the preliminary turn-skipping setup. However, Time Warp comes at a significant mana cost, whereas Magosi’s effect is built up over time through land play.

Another related card is Alchemist’s Refuge which, like Magosi, manipulates time but in a different way. It permits you to cast nonland cards as though they had flash, thereby offering instant-speed versatility rather than an extra turn. While Alchemist’s Refuge provides immediate utility, Magosi, the Waterveil has the potential for a more impactful future turn.

Nexus of Fate is another parallel, providing an extra turn, but it shuffles back into the library, possibly offering repeated use. Contrasting with Magosi, the Waterveil’s one-time use upon activation, Nexus of Fate allows for a broader strategy revolving around taking multiple extra turns.

Conclusively, while similar cards present the allure of manipulating turns or speed of play, Magosi, the Waterveil stands out as a land card with a powerful long-term game-changing ability within the realm of strategic play possibilities.

Time Warp - MTG Card versions
Alchemist's Refuge - MTG Card versions
Nexus of Fate - MTG Card versions
Time Warp - MTG Card versions
Alchemist's Refuge - MTG Card versions
Nexus of Fate - MTG Card versions

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Island - MTG Card versions
Teferi's Isle - MTG Card versions
Cephalid Coliseum - MTG Card versions
Lonely Sandbar - MTG Card versions
Faerie Conclave - MTG Card versions
Halimar Depths - MTG Card versions
Tolaria West - MTG Card versions
Snow-Covered Island - MTG Card versions
Jasconian Isle - MTG Card versions
Remote Isle - MTG Card versions
Thriving Isle - MTG Card versions
Glasspool Mimic // Glasspool Shore - MTG Card versions
Sea Gate Restoration // Sea Gate, Reborn - MTG Card versions
Beyeen Veil // Beyeen Coast - MTG Card versions
Memorial to Genius - MTG Card versions
Otawara, Soaring City - MTG Card versions
Rivendell - MTG Card versions

Card Pros

Card Advantage: Magosi, the Waterveil offers a unique way to obtain an extra turn. Skipping a turn to put an eon counter on this land sets up for a massive swing in your future plays, effectively giving you card advantage as you execute more actions than your opponents over the course of the game.

Resource Acceleration: While not directly providing mana acceleration, Magosi, the Waterveil can be seen as a form of resource acceleration by granting you an additional turn to unleash more spells. This can be incredibly valuable as you progress further into a game, allowing you to leverage an entire turn’s worth of resources all over again.

Instant Speed: The ability to take an extra turn at instant speed gives Magosi, the Waterveil a strategic advantage. This allows you to wait for the most opportune moment before committing to this powerful effect, potentially responding to opponents’ moves or circumventing any expected counterplays they might have planned.


Card Cons

Discard Requirement: Utilizing Magosi, the Waterveil necessitates skipping a turn, a significant disadvantage when tempo plays a crucial role in maintaining the upper hand in games.

Specific Mana Cost: This card requires a mix of generic and blue mana, which can be restrictive for multicolor decks not focused on blue spells or where mana versatility is pivotal.

Comparatively High Mana Cost: Access to the extra turn feature comes at a steep cost, requiring the investment of three untapped lands. In a game where early turns can be crucial, dedicating your third turn to setting up Magosi, the Waterveil can slow down your game plan considerably compared to other land options that provide immediate benefits.


Reasons to Include Magosi, the Waterveil in Your Collection

Versatility: Magosi, the Waterveil isn’t just a land card; it’s a land card that has the potential to turn the tide of a game by offering an extra turn when needed. This flexibility makes it a good fit for a variety of decks, especially those that can capitalize on additional phases of play.

Combo Potential: With its ability to skip a turn in exchange for an extra turn later on, Magosi, the Waterveil can be a key component in complex combos. It pairs well with cards that benefit from extra turns or can manipulate counters for strategic advantage.

Meta-Relevance: In a gaming environment that rewards careful timing and control of the game’s tempo, Magosi, the Waterveil can provide the surprise element needed to outmaneuver opponents. Its strategic use can be especially crucial in formats where the additional turn can lead to a game-winning advantage.


How to beat

Magosi, the Waterveil presents a unique challenge in Magic: The Gathering with its ability to manipulate turns. This land card, requiring intricate playstyle adjustments to optimize, can also be an opportunity for opponents to employ a savvy strategy against it. Countering Magosi involves a careful game plan, as it’s best confronted with land destruction or stifle effects.

For instance, cards such as Ghost Quarter and Field of Ruin can be leveraged to effectively dismantle the land card before its extra turn ability is activated. Moreover, incorporating instant spells like Trickbind or Stifle into your deck, provides a direct answer to counteract the triggered ability of Magosi when your rival looks to skip their next turn in exchange for a future advantage.

Ultimately, the key to triumphing over Magosi, the Waterveil lies in timely interference and disrupting your opponent’s momentum. Remaining vigilant and having the right answers at the ready can ensure that Magosi’s power is kept in check, allowing players to maintain control over the game’s pace and eventual outcome.


Where to buy

If you're looking to purchase Magosi, the Waterveil MTG card by a specific set like Zendikar, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Magosi, the Waterveil and other MTG cards:

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Legalities

Magic the Gathering formats where Magosi, the Waterveil has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Magosi, the Waterveil card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2009-10-01 As Magosi’s third ability resolves, you’ll skip your next turn even if you don’t put an eon counter on Magosi (because it’s left the battlefield by then, perhaps).
2009-10-01 If you somehow activate Magosi’s third and fourth abilities during the same turn, the effects will cancel each other out. The turn you skip is the next one you would take, which is the turn created by Magosi’s fourth ability. It doesn’t matter in which order the abilities resolved.
2009-10-01 If you take an extra turn in a Two-Headed Giant game, you entire team takes the extra turn.
2009-10-01 You can activate Magosi’s fourth ability only if it has an eon counter on it.
2009-10-01 You return Magosi to its owner’s hand as part of the cost to activate its fourth ability. If Magosi has more than one eon counter on it, you can’t activate the ability, untap it, then activate it again.