Nature's Revolt MTG Card


Nature’s Revolt can turn the tides by making lands into a surprising army of 2/2 creatures. The card requires keen strategy, as it affects all players and changes the typical game flow. It shines in decks built to exploit lands as creatures, offering new offensive and defensive options.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost5
RarityRare
TypeEnchantment

Text of card

All lands are 2/2 creatures. (These creatures still count as lands.)

"One day the land will don the semblance of flesh and challenge even the plowshare's blade." —Oracle *en*-Vec


Cards like Nature's Revolt

Nature’s Revolt is a unique enchantment in Magic: The Gathering that transforms all lands into 2/2 creatures. This transformation is reminiscent of the Living Lands enchantment, which also animates lands by turning them into 1/1 creatures. Unlike Living Lands, Nature’s Revolt includes all lands, not just forests, and grants a beefier power and toughness to the animated lands.

Card comparisons also bring to light Ambush Commander, which echoes a similar land animation theme by turning forests into 1/1 Elf creatures. While Ambush Commander solely focuses on forests and synergizes well with Elf-based strategies, Nature’s Revolt has a broader impact on the board affecting every land played. Another card in this comparison would be Rude Awakening, which serves a dual purpose. It can awaken your lands as 2/2 creatures with an untap benefit but lacks the permanence of Nature’s Revolt. Rude Awakening is also a one-time effect whereas Nature’s Revolt continuously animates the lands as long as it’s in play.

Analyzing the effects and strategies around these enchantments and sorceries, Nature’s Revolt presents an ongoing and wide-reaching potential for gameplay, setting the stage for multiple tactical advantages beyond what its peers can offer.

Living Lands - MTG Card versions
Ambush Commander - MTG Card versions
Rude Awakening - MTG Card versions
Living Lands - MTG Card versions
Ambush Commander - MTG Card versions
Rude Awakening - MTG Card versions

Cards similar to Nature's Revolt by color, type and mana cost

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Dictate of Karametra - MTG Card versions
Sight of the Scalelords - MTG Card versions
Midsummer Revel - MTG Card versions
Saproling Burst - MTG Card versions
Verdant Succession - MTG Card versions
Unnatural Growth - MTG Card versions
Glorious Sunrise - MTG Card versions
Centaur Glade - MTG Card versions
Doubling Season - MTG Card versions
Perilous Forays - MTG Card versions
Hibernation's End - MTG Card versions
Verdant Embrace - MTG Card versions
Tornado - MTG Card versions
Flourishing Defenses - MTG Card versions
Gigantiform - MTG Card versions
Vastwood Zendikon - MTG Card versions
Asceticism - MTG Card versions
Gutter Grime - MTG Card versions
Primal Vigor - MTG Card versions
Raised by Wolves - MTG Card versions
Dictate of Karametra - MTG Card versions
Sight of the Scalelords - MTG Card versions

Card Pros

Card Advantage: Nature’s Revolt presents a unique advantage by turning all lands into creatures. This shift can overwhelm opponents by unexpectedly bolstering your board presence and creating numerous attackers or blockers.

Resource Acceleration: With each land now a potential creature, you bypass the need for creature spells to some extent. This frees up your resources and mana, allowing for greater flexibility and strategic plays elsewhere.

Instant Speed: While Nature’s Revolt operates at sorcery speed, the immediate transformation of the battlefield maximizes the element of surprise. This vast change to board state can be capitalized upon swiftly, especially when timed after an opponent’s sweeper or before your turn for an all-out assault.


Card Cons

Discard Requirement: While Nature’s Revolt turns lands into creatures, which could be beneficial, it also requires players to reevaluate their discard strategies. With lands now vulnerable to removal that typically targets creatures, discarding a land can be a risky move as it decreases your potential creature base as well as your mana resources.

Specific Mana Cost: Nature’s Revolt has a mana cost that includes green mana, which means it is not universally compatible with all deck types. This can be particularly restrictive if you’re running a deck that has a tight mana base or one that is multi-colored with minimal green sources.

Comparatively High Mana Cost: With a casting cost of five mana, Nature’s Revolt can be considered a hefty investment, especially considering that its effect applies to all players equally. This can put the caster at a disadvantage if their opponents benefit from having extra creatures or can more easily exploit lands being creatures.


Reasons to Include Nature’s Revolt in Your Collection

Versatility: Nature’s Revolt allows for unique strategy twists by turning all lands into 2/2 creatures. This ability can seamlessly integrate into decks that capitalize on landfall abilities or need additional creatures for combat.

Combo Potential: The transformed lands provide numerous synergies, particularly in decks that benefit from creatures entering the battlefield or those that can exploit tapping and untapping mechanics.

Meta-Relevance: In a game state where board presence is crucial, Nature’s Revolt can be a game-changer, potentially disrupting opponent strategies that are less creature-centric and providing unexpected blockers or attackers.


How to beat Nature’s Revolt

Nature’s Revolt is a unique enchantment in Magic: The Gathering that transforms all lands into 2/2 creatures, fundamentally altering the battlefield dynamics. Overcoming this card requires a tactic that negates the advantage it provides. One effective strategy includes cards that suppress abilities or prevent your opponent from capitalizing on their animated lands, such as those that enact mass removal or permit you to selectively control the creature-lands.

Another approach is to adopt flying creatures or those with abilities like reach to defend against the land creatures. Utilizing spells that can manipulate the sheer number of creatures an opponent controls is also an avenue to explore. Cards like Elesh Norn, Grand Cenobite, can systematically weaken the opponent’s lands-turned-creatures and potentially eliminate their threat. Similarly, utilizing enchantment removal cards such as Disenchant can return the battlefield to normalcy, stripping your opponent of their powerful position.

Playing around Nature’s Revolt requires adaptability and the willingness to capitalize on the temporary aspect of lands as creatures. By preparing for its activation with removal spells or defensive creatures in your deck, you can effectively mitigate the threats posed and ensure your strategy remains unaffected by the dramatic change Nature’s Revolt brings to the game.


Where to buy

If you're looking to purchase Nature's Revolt MTG card by a specific set like Tempest and Seventh Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Nature's Revolt and other MTG cards:

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Printings

The Nature's Revolt Magic the Gathering card was released in 2 different sets between 1997-10-14 and 2001-04-11. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11997-10-14TempestTMP 2401997NormalBlackDonato Giancola
22001-04-11Seventh Edition7ED 260★1997NormalBlackDave Dorman
32001-04-11Seventh Edition7ED 2601997NormalWhiteDave Dorman

Legalities

Magic the Gathering formats where Nature's Revolt has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Nature's Revolt card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-08-01 A noncreature permanent that turns into a creature can attack, and its abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.