Recover MTG Card


Recover cards can shift momentum by reviving high-value spells or creatures when you need them most. Playing recoveries at instant speed allows for surprising and strategically timed plays against opponents. Though powerful, recover spells may require discarding and feature specific or high mana costs.
Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery

Text of card

Return target creature card from your graveyard to your hand. Draw a card.

As Barrin exhumed his daughter's body, he finally realized the full price of his faith in Urza.


Cards like Recover

Recover is an intriguing tool for those who wish to weave the theme of recursion through their game in Magic: The Gathering. Its closest ally could be said to be Disturbed Burial, both of which serve the singular purpose of bringing creatures back from the graveyard to one’s hand. However, where Recover brings an additional draw to the table, Disturbed Burial offers repeatability with its buyback cost, allowing it to be played time and again.

Moving to another comparable card, we encounter Nature’s Spiral, a spell designed for the return not just of creatures but of any permanent. This wider scope provides greater versatility, albeit it lacks Recover’s card draw feature. Unearth is also worth mentioning, boasting a low mana cost and the ability to place a creature on the battlefield directly with haste. Nevertheless, at the end of turn, the creature is exiled and the chances for another use are nullified, as opposed to Recover’s hand-based retrieval.

Overall, Recover exhibits a balance of utility and benefit, giving it a reliable presence in MTG decks that focus on tactical graveyard manipulation and resource maximization.

Disturbed Burial - MTG Card versions
Nature's Spiral - MTG Card versions
Unearth - MTG Card versions
Disturbed Burial - MTG Card versions
Nature's Spiral - MTG Card versions
Unearth - MTG Card versions

Cards similar to Recover by color, type and mana cost

Darkpact - MTG Card versions
Demonic Attorney - MTG Card versions
Jovial Evil - MTG Card versions
Infernal Contract - MTG Card versions
Touch of Death - MTG Card versions
Wicked Pact - MTG Card versions
Nature's Ruin - MTG Card versions
Buried Alive - MTG Card versions
Choking Sands - MTG Card versions
Brush with Death - MTG Card versions
Coercion - MTG Card versions
Hand of Death - MTG Card versions
Grim Tutor - MTG Card versions
Forced March - MTG Card versions
Stupor - MTG Card versions
Soul Burn - MTG Card versions
Noxious Vapors - MTG Card versions
Mind Rot - MTG Card versions
Crippling Fatigue - MTG Card versions
Flaying Tendrils - MTG Card versions
Darkpact - MTG Card versions
Demonic Attorney - MTG Card versions
Jovial Evil - MTG Card versions
Infernal Contract - MTG Card versions
Touch of Death - MTG Card versions
Wicked Pact - MTG Card versions
Nature's Ruin - MTG Card versions
Buried Alive - MTG Card versions
Choking Sands - MTG Card versions
Brush with Death - MTG Card versions
Coercion - MTG Card versions
Hand of Death - MTG Card versions
Grim Tutor - MTG Card versions
Forced March - MTG Card versions
Stupor - MTG Card versions
Soul Burn - MTG Card versions
Noxious Vapors - MTG Card versions
Mind Rot - MTG Card versions
Crippling Fatigue - MTG Card versions
Flaying Tendrils - MTG Card versions

Card Pros

Card Advantage: Acquiring a lost key piece from your graveyard during a match can significantly swing the momentum in your favor, granting you the ability to reuse high-value spells or creatures.

Resource Acceleration: Implementing cards that can return other cards from the graveyard to your hand or directly onto the battlefield can be a form of resource acceleration, as it allows you to bypass the mana and turn investment usually required to cast those spells again.

Instant Speed: The capability to play a recover card at instant speed gives you the flexibility to act in response to an opponent’s move. You can strategically wait until the end of your opponent’s turn or after a key spell has been played, thereby maximizing the impact of your own plays and maintaining the element of surprise.


Card Cons

Discard Requirement: To play a recovery spell often means needing to discard another card from your hand. If your arsenal is running thin, pitching a card to retrieve another could cost you valuable momentum, potentially setting you behind your opponents.

Specific Mana Cost: Some of the most potent recovery cards require precise mana combinations to cast. This specificity can pose a challenge in decks that run multiple colors, narrowing strategic flexibility and forcing players to maintain a delicate mana base.

Comparatively High Mana Cost: Recovery spells generally come with a higher mana cost given their ability to return powerful cards from the graveyard. This significant investment means you’ll be tapping out mana that could have been used for immediate threats or defenses, leaving you vulnerable during a crucial turn cycle.


Reasons to Include in Your Collection

Versatility: Recover Mtg Card is a tool every player should have at their disposal. This card can be a game-changer in many deck archetypes, allowing you to retrieve key creatures from your graveyard when you need them the most. It’s not just a contingency plan; it also serves as a recurring element for your strategy.

Combo Potential: When used thoughtfully, Recover Mtg Card unlocks numerous combo opportunities. It plays exceptionally well with cards that have enter-the-battlefield effects or with self-mill strategies, enabling a powerful cycle of actions that can overwhelm your opponents.

Meta-Relevance: In a meta that often sees powerful creatures hitting the graveyard prematurely due to removal spells, having Recover Mtg Card can tilt the balance in your favor. It ensures that your threats are never truly gone, enhancing the resilience of your deck against a variety of common meta strategies.


How to beat

Recover is a unique Magic: The Gathering spell that digs into a shared history with similar resurrection spells. Its ability to bring a creature back from the graveyard directly into your hand and then draw a card offers a dual advantage. This is reminiscent of spells like Disentomb, which also return creatures from the graveyard, though without the additional card draw. However, its higher mana cost compared to Disentomb requires a keen analysis of tempo and resource allocation.

Regrowth stands in the same genre, offering the flexibility to retrieve any card from the graveyard, yet it does so without the card drawing benefit. With strategic play, spells like Restock present a broader recovery option, allowing you to reclaim two cards but with the drawback of exiling Restock. This trade-off demands tactical foresight to optimize your game play.

Overall, overcoming the value Recover provides in card advantage in Magic: The Gathering is about timing and selecting more versatile or efficient graveyard retrieval options. It’s also vital to assess the impact of your mana curve and consider how Recover’s cost will influence your ability to play other cards and maintain board control.


Where to buy

If you're looking to purchase Recover MTG card by a specific set like Invasion and Tenth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Recover and other MTG cards:

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Printings

The Recover Magic the Gathering card was released in 6 different sets between 2000-10-02 and 2019-11-07. Illustrated by 3 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12000-10-02InvasionINV 1221997NormalBlackNelson DeCastro
22007-07-13Tenth Edition10E 1722003NormalBlackNelson DeCastro
32017-03-17Modern Masters 2017MM3 822015NormalBlackBastien L. Deharme
42018-01-19Rivals of IxalanRIX 842015NormalBlackNils Hamm
52019-11-07Mystery BoosterMB1 7512015NormalBlackBastien L. Deharme
62020-09-26The ListPLST MM3-822015NormalBlackBastien L. Deharme

Legalities

Magic the Gathering formats where Recover has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
PremodernLegal
VintageLegal
DuelLegal
ExplorerLegal
PredhLegal
PennyLegal
TimelessLegal