Ryan Sinclair MTG Card


Ryan Sinclair offers card selection and advantage, crucial for maintaining superior hand quality. It enables resource acceleration, crucial for casting multiple influential spells each turn. The card’s instant speed ability provides flexibility and reactive power during gameplay.
Card setsReleased in 4 setsSee all
Mana cost
Converted mana cost3
RarityRare
TypeLegendary Creature — Human
Abilities Doctor's companion
Power 2
Toughness 2

Text of card

Whenever Ryan attacks, exile cards from the top of your library until you exile a nonland card. You may cast the exiled card without paying its mana cost if it's a spell with mana value less than or equal to Ryan's power. Put the exiled cards not cast this way on the bottom of your library in a random order. Doctor's companion (You can have two commanders if the other is the Doctor.)


Cards like Ryan Sinclair

Ryan Sinclair is a unique entrant among creature cards in MTG, offering players both offensive and defensive options. Its closest analog might be Thalia, Heretic Cathar, who similarly hampers opponents by tapping their creatures and lands when they come into play. Unlike Thalia, Ryan Sinclair doesn’t solely focus on delay tactics but also provides card advantage by letting you peek at an opponent’s hand, a subtle yet potent tool for strategic plays.

Another card that shares traits with Ryan Sinclair is Kitesail Freebooter, which offers a glimpse of an opponent’s hand while also allowing you to temporarily exile a nonland, noncreature card from it. Ryan Sinclair stops short of exiling cards but compensates with its capacity to block additional damage. Looking towards another option, Gonti, Lord of Luxury allows for direct theft of an opponent’s resources and can disrupt their strategy. While Ryan Sinclair doesn’t directly steal cards, it still enables players to preempt and prepare for opponents’ moves effectively.

Across the board, Ryan Sinclair finds its place by bridging information gathering with physical board presence, making it a versatile choice for players who want to gain tactical advantages in their matches.

Thalia, Heretic Cathar - MTG Card versions
Kitesail Freebooter - MTG Card versions
Gonti, Lord of Luxury - MTG Card versions
Thalia, Heretic Cathar - MTG Card versions
Kitesail Freebooter - MTG Card versions
Gonti, Lord of Luxury - MTG Card versions

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Dwarven Warriors - MTG Card versions
Raging Bull - MTG Card versions
Wall of Lava - MTG Card versions
Brassclaw Orcs - MTG Card versions
Imperial Recruiter - MTG Card versions
Uthden Troll - MTG Card versions
Hobgoblin Bandit Lord - MTG Card versions
Goblin Rabblemaster - MTG Card versions
Nosy Goblin - MTG Card versions
Goblin Sky Raider - MTG Card versions
Cosmic Larva - MTG Card versions
Mannichi, the Fevered Dream - MTG Card versions
Ghost-Lit Raider - MTG Card versions
Goblin Chariot - MTG Card versions
Balduvian Barbarians - MTG Card versions
Basalt Gargoyle - MTG Card versions
Orcish Artillery - MTG Card versions
Stinkdrinker Daredevil - MTG Card versions
Blind-Spot Giant - MTG Card versions
Mudbutton Torchrunner - MTG Card versions

Card Pros

Card Advantage: Ryan Sinclair allows players to sift through their library, enhancing the likelihood of drawing into answers or threats. This improves the card quality in hand and thus, presents a potent source of card advantage.

Resource Acceleration: By offering ways to untap lands, Ryan Sinclair can facilitate an acceleration in resource availability, which is pivotal for outpacing opponents by deploying more spells per turn.

Instant Speed: The ability to operate at instant speed gives players flexibility in their decision-making process, allowing them to respond to an opponent’s actions or end step with tactical precision.


Card Cons

Discard Requirement: For those hoping to leverage Ryan Sinclair to their advantage, there’s a catch: deploying Ryan Sinclair entails a discard requirement. Players must part with a card from their hand, a trade-off that could backfire should their arsenal dwindle too low, leaving them vulnerable in critical moments of gameplay.

Specific Mana Cost: Ryan Sinclair’s arrival on the battlefield is tethered to a highly specific mana cost, demanding a precise blend within a player’s mana pool. This particular cost profile can pose limitations on which decks can accommodate Sinclair without a hitch, potentially sidelining him from more versatile or varied manabase strategies.

Comparatively High Mana Cost: Mana economy is crucial in the intricate dance of MTG, and Ryan Sinclair’s comparatively high mana cost raises eyebrows. Strategic minds may calculate the cost-to-benefit ratio and muse over alternative cards that bring similar or greater impact for a lesser mana investment, calling Sinclair’s place in competitive play into question.


Reasons to Include Ryan Sinclair in Your Collection

Versatility: Ryan Sinclair is a card that adapts to various strategies, offering players multiple avenues of gameplay. Whether you are building a deck centered around his specific abilities or looking for a support card that aligns with broader themes, Ryan Sinclair provides utility across different archetypes.

Combo Potential: This card opens up opportunities for synergy with other cards, enabling powerful interactions. Its abilities can serve to enhance other elements of your strategy, potentially unlocking new combo avenues and giving your deck a competitive edge.

Meta-Relevance: Considering the current competitive landscape, a card like Ryan Sinclair can be extremely pertinent. Its ability to match up well against prevalent deck types or counter popular strategies can make it a crucial inclusion for staying ahead in the ever-evolving meta.


How to beat

Ryan Sinclair is a Magic: The Gathering card that some players may find tricky to tackle. Facing off against this card calls for a strategic approach. The key to overcoming Ryan Sinclair lies in recognizing its strengths and identifying the opportune moments to neutralize this threat.

Swift removal spells are your best friends in this battle. Considering Ryan Sinclair’s capabilities, you’ll want to keep a tight grip on spells that can unceremoniously end its time on the board. It’s crucial to leverage instant-speed removal to ensure Ryan Sinclair doesn’t run rampant with its abilities. Additionally, preventing your opponent from benefiting from its effects can be achieved through countermagic – interrupting its casting altogether.

To sum up, overcoming Ryan Sinclair requires a careful balance of timing and resource management. By deploying prompt removals or timely counters, you can negate the advantages Ryan Sinclair offers to the opposing side and maintain control of the game’s flow.


Where to buy

If you're looking to purchase Ryan Sinclair MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Ryan Sinclair and other MTG cards:

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Printings

The Ryan Sinclair Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by Kim Sokol.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 942015NormalBlackKim Sokol
22023-10-13Doctor WhoWHO 9812015NormalBlackKim Sokol
32023-10-13Doctor WhoWHO 3902015NormalBlackKim Sokol
42023-10-13Doctor WhoWHO 6992015NormalBlackKim Sokol

Legalities

Magic the Gathering formats where Ryan Sinclair has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Ryan Sinclair card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
2023-10-13 An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
2023-10-13 Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
2023-10-13 If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
2023-10-13 If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
2023-10-13 Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
2023-10-13 The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
2023-10-13 You cast the spell as part of the resolution of Ryan's triggered ability. You can't wait and cast the spell at a later time.
2023-10-13 You may pay optional additional costs to cast that spell, such as kicker costs. If it has any mandatory additional costs, you must pay those.