Siren's Call MTG Card


Gain card advantage by forcing opponents into unfavorable battles with Siren’s Call. Instant speed casting allows surprise combat manipulation, bolstering your strategy. Consider mana costs and discard risks before incorporating Siren’s Call into decks.
Card setsReleased in 12 setsSee all
Mana cost
Converted mana cost1
RarityUncommon
TypeInstant

Text of card

All of opponent's creatures that can attack must do so. Any non-wall creatures that cannot attack are destroyed at end of turn. Play only during opponent's turn, before opponent's attack. Creatures summoned this turn are unaffected by Siren's Call.


Cards like Siren's Call

Siren’s Call stands as an intriguing option among disruptive instant cards in MTG. Its closest analogue could be Seismic Stomp, which also renders creatures unable to block for that turn. Where Siren’s Call brings a unique edge is in its forced combat directive, making all non-Wall creatures attack if able, potentially leading to a devastating counterstrike. Seismic Stomp, while similar, does not come with this aggressive requirement, merely preventing the defending creatures from blocking.

Looking towards Pressure Point, we find another point of comparison. While it taps a single target and draws a card, it doesn’t agitate the battlefield like Siren’s Call. On the other hand, Siren’s Call, if used at the right moment, can turn an opponent’s careful plan into chaos, potentially clearing the board of threats by misdirecting an attack.

To sum it up, while other cards in MTG provide options to control or manipulate combat, Siren’s Call offers a unique blend of compulsion and punishment. This card earns its place in strategies that thrive on forcing opponents into unfavorable positions, turning the tide of battle with its singular call to action.

Seismic Stomp - MTG Card versions
Pressure Point - MTG Card versions
Seismic Stomp - MTG Card versions
Pressure Point - MTG Card versions

Cards similar to Siren's Call by color, type and mana cost

Ancestral Recall - MTG Card versions
Jump - MTG Card versions
Sleight of Mind - MTG Card versions
Twiddle - MTG Card versions
Unsummon - MTG Card versions
Power Sink - MTG Card versions
Blue Elemental Blast - MTG Card versions
Spell Blast - MTG Card versions
Magical Hack - MTG Card versions
Riptide - MTG Card versions
Winter's Chill - MTG Card versions
Mind Bend - MTG Card versions
Denied! - MTG Card versions
Hydroblast - MTG Card versions
Whispers of the Muse - MTG Card versions
Ertai's Trickery - MTG Card versions
Force Spike - MTG Card versions
Opt - MTG Card versions
Envelop - MTG Card versions
Brainstorm - MTG Card versions
Ancestral Recall - MTG Card versions
Jump - MTG Card versions
Sleight of Mind - MTG Card versions
Twiddle - MTG Card versions
Unsummon - MTG Card versions
Power Sink - MTG Card versions
Blue Elemental Blast - MTG Card versions
Spell Blast - MTG Card versions
Magical Hack - MTG Card versions
Riptide - MTG Card versions
Winter's Chill - MTG Card versions
Mind Bend - MTG Card versions
Denied! - MTG Card versions
Hydroblast - MTG Card versions
Whispers of the Muse - MTG Card versions
Ertai's Trickery - MTG Card versions
Force Spike - MTG Card versions
Opt - MTG Card versions
Envelop - MTG Card versions
Brainstorm - MTG Card versions

Card Pros

Card Advantage: Siren’s Call presents a nuanced tactic for gaining card advantage by compelling opponents to engage in combat when they might not be prepared, potentially leading to beneficial trades or preserving your board state while diminishing theirs.

Resource Acceleration: Though not directly influencing resource acceleration, Siren’s Call can indirectly affect the pace of your game by disrupting your opponent’s creature resources, potentially leaving them without the necessary blockers or attackers to effectively manage future turns.

Instant Speed: The ability to cast Siren’s Call at instant speed gives you the strategic upper hand, allowing for surprise combat scenarios that can be advantageous during the late stages of your opponent’s turn, setting up your board for a more dominant position before your turn begins.


Card Cons

Discard Requirement: Siren’s Call requires the player to sacrifice creatures that did not attack this turn, potentially forcing unwanted tactical choices and compromising board presence if the timing isn’t right.

Specific Mana Cost: This card demands blue mana, which means it fits primarily in decks that run islands or have methods to produce blue mana, potentially excluding it from various other strategic deck builds.

Comparatively High Mana Cost: Casting Siren’s Call might be a considerable investment, especially taking into account that its effect is conditional on opponents’ creatures and can be a one-time use, which might not always justify its place over alternative cards with a lower cost or more consistent impact.


Reasons to Include in Your Collection

Versatility: Siren’s Call can serve multiple roles within blue-centric or control decks. The ability to force your opponents to attack can disrupt their strategies and play well into your own control measures.

Combo Potential: When paired with cards that punish tapped creatures or cards that dictate how blocks must occur, Siren’s Call adds another layer of complexity to your winning synergies.

Meta-Relevance: In a competitive environment where creatures and combats are essential, effectively controlling engagements can provide a significant edge. Siren’s Call answers the call and offers strategic advantages pertinent to such metas.


How to beat

Siren’s Call is an intriguing card that challenges MTG players with its unique ability to force creatures to attack before they might be ready. This ability can disrupt your opponent’s strategy by compelling their untapped creatures to engage in combat when they might have other plans for them. Navigating around Siren’s Call requires strategic planning and timing, ensuring you keep control over your creatures’ attack phases.

To counter this card effectively, you may want to prioritize creatures with vigilance, so they remain untapped and ready to block even after attacking. Managing your creature’s summoning sickness can also be pivotal — if a creature has summoning sickness, it cannot attack and hence is not affected by Siren’s Call. Control decks that limit the number of creatures played or use a lot of removal spells to clear the board can nullify the impact of Siren’s Call significantly.

Overall, defeating Siren’s Call often comes down to leaving opposing creatures no suitable targets to attack, preventing forced combat scenarios, or using spells to remove or neutralize the Siren’s Call before it can disrupt your battlefield. Planning and patience can turn the tide against this manipulative card.


Where to buy

If you're looking to purchase Siren's Call MTG card by a specific set like Limited Edition Alpha and Limited Edition Beta, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Siren's Call and other MTG cards:

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Printings

The Siren's Call Magic the Gathering card was released in 11 different sets between 1993-08-05 and 2022-11-28. Illustrated by Anson Maddocks.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
11993-08-05Limited Edition AlphaLEA 771993NormalBlackAnson Maddocks
21993-10-04Limited Edition BetaLEB 781993NormalBlackAnson Maddocks
31993-12-01Unlimited Edition2ED 781993NormalWhiteAnson Maddocks
41993-12-10Intl. Collectors' EditionCEI 781993NormalBlackAnson Maddocks
51993-12-10Collectors' EditionCED 781993NormalBlackAnson Maddocks
61994-04-01Revised Edition3ED 801993NormalWhiteAnson Maddocks
71994-04-01Foreign Black BorderFBB 801993NormalBlackAnson Maddocks
81994-06-21Summer Magic / EdgarSUM 801993NormalWhiteAnson Maddocks
91995-04-01Fourth Edition Foreign Black Border4BB 1011993NormalBlackAnson Maddocks
101995-04-01Fourth Edition4ED 1011993NormalWhiteAnson Maddocks
112022-11-2830th Anniversary Edition30A 772015NormalBlackAnson Maddocks
122022-11-2830th Anniversary Edition30A 3741997NormalBlackAnson Maddocks

Legalities

Magic the Gathering formats where Siren's Call has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
PremodernLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Siren's Call card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2004-10-04 It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.
2004-10-04 The creature is destroyed if it does not attack because it simply can’t do so legally.
2009-02-01 This will destroy creatures that weren’t able to attack because they had been previously tapped.
2013-09-20 If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.