Sunhome, Fortress of the Legion MTG Card


Provides a flexible combat advantage by granting double strike at instant speed to surprise opponents. Demands careful mana management with its color-specific activation cost and four mana investment. Stands out for its potential to significantly amplify creature damage and alter combat outcomes.
Card setsReleased in 7 setsSee all
RarityUncommon
TypeLand

Text of card

: Add to your mana pool. , : Target creature gains double strike until end of turn.

Sunhome—the stalwart shield, the towering sentinel, the seat of justice.


Cards like Sunhome, Fortress of the Legion

Sunhome, Fortress of the Legion stands out as a unique land in Magic the Gathering, granting double strike to creatures, which can be a decisive advantage in combat. Similar cards that also enhance creatures include Slayers’ Stronghold, which provides a lesser-known option for boosting a creature’s abilities. While Slayers’ Stronghold gifts a creature with +2/+0, vigilance, and haste, it lacks the impactful double strike mechanic that Sunhome, Fortress of the Legion offers.

Ajin’s emblem, another parallel, allows creatures to gain double strike until end of turn, yet acquiring this boon necessitates substantial loyalty point investment, which can be harder to achieve than simply tapping Sunhome. Then we have Battle Rampart, a creature that can give another creature haste. Although this can hasten the offensive, it doesn’t amplify the damage potential as double strike would.

Comparatively, Sunhome, Fortress of the Legion provides a reusable and straightforward way to enhance a creature’s combat abilities, particularly adding the valuable double strike tactic to your arsenal, hence solidifying Sunhome’s standing among creature-enhancing cards.

Slayers' Stronghold - MTG Card versions
Battle Rampart - MTG Card versions
Slayers' Stronghold - MTG Card versions
Battle Rampart - MTG Card versions

Cards similar to Sunhome, Fortress of the Legion by color, type and mana cost

Plateau - MTG Card versions
Scabland - MTG Card versions
Needleverge Pathway // Pillarverge Pathway - MTG Card versions
Sundown Pass - MTG Card versions
Boros Garrison - MTG Card versions
Sacred Foundry - MTG Card versions
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Furycalm Snarl - MTG Card versions
Battlefield Forge - MTG Card versions
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Rugged Prairie - MTG Card versions
Boros Guildgate - MTG Card versions
Wind-Scarred Crag - MTG Card versions
Needle Spires - MTG Card versions
Inspiring Vantage - MTG Card versions
Stone Quarry - MTG Card versions
Clifftop Retreat - MTG Card versions
Sunbaked Canyon - MTG Card versions
Slayers' Stronghold - MTG Card versions
Spectator Seating - MTG Card versions
Plateau - MTG Card versions
Scabland - MTG Card versions
Needleverge Pathway // Pillarverge Pathway - MTG Card versions
Sundown Pass - MTG Card versions
Boros Garrison - MTG Card versions
Sacred Foundry - MTG Card versions
Temple of Triumph - MTG Card versions
Furycalm Snarl - MTG Card versions
Battlefield Forge - MTG Card versions
Ancient Amphitheater - MTG Card versions
Rugged Prairie - MTG Card versions
Boros Guildgate - MTG Card versions
Wind-Scarred Crag - MTG Card versions
Needle Spires - MTG Card versions
Inspiring Vantage - MTG Card versions
Stone Quarry - MTG Card versions
Clifftop Retreat - MTG Card versions
Sunbaked Canyon - MTG Card versions
Slayers' Stronghold - MTG Card versions
Spectator Seating - MTG Card versions

Decks using this card

MTG decks using Sunhome, Fortress of the Legion. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Amulet TitanAmulet Titan ModernAmulet TitanModern League 2024-04-19

Card Pros

Card Advantage: By granting double strike, Sunhome, Fortress of the Legion can effectively turn one creature into two attackers, potentially leading to advantageous trades or unexpected damage, leveraging your battlefield presence to substantial effect.

Resource Acceleration: Although not directly a resource acceleration card, Sunhome’s ability to enhance a creature turn after turn can pressure opponents and shorten the game’s duration, meaning your initial investment in mana can lead to quicker victories.

Instant Speed: The power to activate Sunhome, Fortress of the Legion lies in its ability to be used at instant speed, offering flexibility during combat. This enables surprise tactics and combat trickery that can disrupt an opponent’s strategy and force them into difficult blocking decisions.


Card Cons

Discard Requirement: Sunhome, Fortress of the Legion doesn’t directly force discarding. However, optimizing its double strike ability often requires holding back cards that could be used more flexibly elsewhere.

Specific Mana Cost: Accessing the double strike ability demands both red and white mana, potentially restricting it to Boros decks and affecting its utility in multi-color decks that may struggle to meet the color-specific mana requirements.

Comparatively High Mana Cost: Activating Sunhome’s ability requires a substantial investment of four mana—two generic, one red, and one white. This cost can be a significant setback, especially when the game’s pace demands efficient use of mana resources to develop the board or respond to threats.


Reasons to Include Sunhome, Fortress of the Legion in Your Collection

Versatility: Sunhome, Fortress of the Legion is a land card that offers more than just mana. It has the potential to turn any attacking creature into a major threat by granting double strike. This makes it a valuable addition to decks focusing on combat or voltron strategies where individual creature power is paramount.

Combo Potential: This card can become a key part of combos in decks that maximize creature damage. It pairs well with effects that increase power or provide additional combat phases, allowing for potentially game-ending attacks. Its inclusion can tip the scales in a match where tempo and large bursts of damage are crucial.

Meta-Relevance: In a game state where creature-based decks are prevalent, Sunhome offers a significant advantage. By amplifying your offensive capabilities, it holds its own against other high-powered strategies, ensuring your creatures can go toe-to-toe with the format’s toughest opponents and secure a stronger board position.


How to beat

Sunhome, Fortress of the Legion is a potent land card in Magic the Gathering known for its ability to turn a solid creature into a fearsome double-striking threat. To push back against this strategic stronghold, players need to consider flexibility in land destruction or strategies that can counteract the double strike ability.

Land destruction cards like Ghost Quarter or Field of Ruin can directly target Sunhome, disrupting an opponent’s mana base and their plans for an overwhelming attack. Enchantment removal can also be effective if Sunhome has been granted additional abilities or protections. Additionally, instant-speed removal like Path to Exile or Fatal Push can eliminate a key creature targeted by Sunhome’s ability before it can capitalize on the double strike – cutting the problem off at the root.

Flexibility in response and disruption are your sharpest tools when facing down the fortress. By preparing for what Sunhome brings to the battlefield and having answers ready, you can neutralize the card’s impact and keep the Legion’s fortress from becoming an impenetrable force in the game.


Where to buy

If you're looking to purchase Sunhome, Fortress of the Legion MTG card by a specific set like Ravnica: City of Guilds and Planechase, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Sunhome, Fortress of the Legion and other MTG cards:

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Printings

The Sunhome, Fortress of the Legion Magic the Gathering card was released in 7 different sets between 2005-10-07 and 2024-04-19. Illustrated by Martina Pilcerova.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12005-10-07Ravnica: City of GuildsRAV 2822003NormalBlackMartina Pilcerova
22009-09-04PlanechaseHOP 1382003NormalBlackMartina Pilcerova
32018-11-02GRN Guild KitGK1 992015NormalBlackMartina Pilcerova
42020-11-20Commander LegendsCMR 4962015NormalBlackMartina Pilcerova
52021-04-23Commander 2021C21 3192015NormalBlackMartina Pilcerova
62024-02-09Murders at Karlov Manor CommanderMKC 2982015NormalBlackMartina Pilcerova
72024-04-19Outlaws of Thunder Junction CommanderOTC 3242015NormalBlackMartina Pilcerova

Legalities

Magic the Gathering formats where Sunhome, Fortress of the Legion has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Sunhome, Fortress of the Legion card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2005-10-01 If you give double strike to a creature after either first-strike or normal combat damage has been dealt, it won't help that creature deal any additional combat damage.
2005-10-01 If you give double strike to a creature with first strike after first-strike combat damage has been dealt, that creature will also deal damage during the normal combat damage step.