Tezzeret's Touch MTG Card


Turning artifacts into 5/5 creatures with Tezzeret’s Touch enhances board presence and enables strategic plays. Overcoming Tezzeret’s Touch’s drawbacks requires strategy, as it can lead to card disadvantage and limits deck types. Versatility and meta-relevance make Tezzeret’s Touch a valuable addition for decks focused on artifact synergies.
Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityUncommon
TypeEnchantment — Aura
Abilities Enchant

Text of card

Enchant artifact Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types. When enchanted artifact is put into a graveyard, return that card to its owner's hand.


Cards like Tezzeret's Touch

Tezzeret’s Touch is a unique addition to the Magic: The Gathering artifact toolkit. Its closest analog is Ensoul Artifact, which also imbues an inanimate object with life, turning a simple artifact into a formidable 5/5 creature. But Tezzeret’s Touch has an added layer of resilience; if the artifact creature is sent to the graveyard, the original artifact returns to its owner’s hand, ready to be deployed once more.

In comparison, Skilled Animator creates a similar effect, transforming an artifact into a creature with power and toughness of 5/5 for a lower cost. Yet, it lacks the durability that Tezzeret’s Touch offers through its rebound-like ability. Another competitor in this niche is Tezzeret’s Simulacrum, which not only turns an artifact into a 5/5 but also offers card draw upon hitting an opponent. However, this requires adherence to a more dedicated Tezzeret strategy to maximize the benefits.

Considering the options available, Tezzeret’s Touch stands out within the realm of artifact animation in Magic: The Gathering. It provides a persistent threat that keeps opponents continuously second-guessing their removal strategies, solidifying its place within decks that favor artifact synergies.

Ensoul Artifact - MTG Card versions
Skilled Animator - MTG Card versions
Tezzeret's Simulacrum - MTG Card versions
Ensoul Artifact - MTG Card versions
Skilled Animator - MTG Card versions
Tezzeret's Simulacrum - MTG Card versions

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Card Pros

Card Advantage: Tezzeret’s Touch brings an immediate presence on the board by turning an artifact into a creature. This effectively gives you two uses out of a single card, increasing your ability to outmaneuver your opponent with more resources at your disposal.

Resource Acceleration: By animating non-creature artifacts, Tezzeret’s Touch can help you accelerate your board state without the need to tap out for another creature spell. This lets you use your artifacts as both utility pieces and aggressive entities.

Instant Speed: While not an instant itself, Tezzeret’s Touch allows any artifact you enchant to untap, effectively granting a pseudo instant-speed blocker or attacker in surprise situations. This can be pivotal in maintaining pressure or defending against unexpected threats from your adversaries.


Card Cons

Discard Requirement: One of the obvious drawbacks when playing Tezzeret’s Touch is the potential setback in card advantage. Bringing an artifact back from the graveyard comes at the cost of losing another card from your hand, which could leave you at a disadvantage if your hand is already depleted.

Specific Mana Cost: While the spell’s Dimir affiliation offers some interesting deck-building opportunities, the necessity of both blue and black mana can be restrictive. It requires a dedicated mana base, potentially limiting the types of decks it can be played in, especially in a format like Commander where color identity plays a significant role.

Comparatively High Mana Cost: At three mana, including both blue and black, Tezzeret’s Touch may not always represent the best value for animating an artifact. In scenarios where tempo is crucial, players might be better served by lower-cost alternatives that allow for a faster and more streamlined game plan.


Reasons to Include Tezzeret’s Touch in Your Collection

Versatility: Tezzeret’s Touch offers players the ability to transform any artifact into a formidable 5/5 creature. This ability has broad applications across various deck archetypes, seamlessly integrating into strategies that exploit artifact synergies or require additional board presence.

Combo Potential: The enchantment excels in its capacity to turn otherwise benign artifacts into significant threats, enabling combos with cards designed to recur artifacts from the graveyard when they hit the battlefield, or when they’re put into the graveyard from the battlefield, hence providing value even if the enchanted artifact is removed.

Meta-Relevance: In an environment where artifacts play a central role, Tezzeret’s Touch proves its merit. It shines against decks that lack sufficient artifact interaction, and it scales well as the power level of the artifacts in play increases, making it a clever inclusion in your arsenal.


How to beat

Tezzeret’s Touch is an enchantment that can turn your artifacts into considerable threats on the battlefield. Understanding the subtleties of artifact interaction is key in tackling this card effectively. To effectively neutralize this advantage, consider utilizing artifact removal spells that not only take care of the enchanted artifact but also the enchantment itself, as Tezzeret’s Touch will return to the opponent’s hand if the artifact leaves the battlefield. Spells like Naturalize or Disenchant are cost-effective methods for handling such situations and can disrupt your opponent’s strategy by forcing them to lose resources while you maintain card advantage.

Additionally, keep in mind that while the enchanted artifact becomes a creature with base power and toughness 5/5, it’s still susceptible to all forms of creature removal. This means that classic removal spells such as Doom Blade or Path to Exile are equally useful for eliminating the immediate threat. Moreover, cards with exile effects ensure that Tezzeret’s Touch doesn’t get the chance to return to the owner’s hand, permanently removing potential recurring threats from the game.

In essence, preemptive and thoughtful removal plays are the best approach when facing powerful enchantments. Keeping versatile removal options in your deck will often tilt the matches in your favor, enabling you to handle Tezzeret’s Touch and other similar threats seamlessly.


Where to buy

If you're looking to purchase Tezzeret's Touch MTG card by a specific set like Aether Revolt and Kaladesh Remastered, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Tezzeret's Touch and other MTG cards:

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Printings

The Tezzeret's Touch Magic the Gathering card was released in 2 different sets between 2017-01-20 and 2020-11-12. Illustrated by Chris Rallis.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12017-01-20Aether RevoltAER 1382015NormalBlackChris Rallis
22020-11-12Kaladesh RemasteredKLR 2102015NormalBlackChris Rallis

Legalities

Magic the Gathering formats where Tezzeret's Touch has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Tezzeret's Touch card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2017-02-09 A Vehicle enchanted by Tezzeret’s Touch becomes a 5/5 creature. Crewing it won’t change its power and toughness.
2017-02-09 An artifact creature enchanted by Tezzeret’s Touch becomes 5/5 instead of its normal power and toughness.
2017-02-09 An artifact that becomes a creature due to Tezzeret’s Touch can’t attack unless you’ve controlled it continuously since your turn began. It doesn’t matter whether or not it was a creature at that time.
2017-02-09 If Tezzeret’s Touch becomes unattached from an artifact that’s attacking or blocking, that artifact will be removed from combat unless it’s normally a creature or another effect such as a crew ability is also making it a creature.
2017-02-09 If the enchanted artifact is an Equipment, it becomes unattached and it can’t be attached to anything for as long as it remains a creature.