The Reality Chip MTG Card


The Reality Chip ensures continuous card access, significantly enhancing your in-game options. Provides tactical flexibility with instant-speed equipment, keeping opponents on their toes. Demands careful resource management due to its discard requirement and specific mana costs.
Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost2
RarityRare
TypeLegendary Artifact Creature — Equipment Jellyfish
Abilities Reconfigure
Power 0
Toughness 4

Text of card

You may look at the top card of your library any time. As long as The Reality Chip is attached to a creature, you may play lands and cast spells from the top of your library. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)


Cards like The Reality Chip

The Reality Chip introduces a unique gameplay mechanic to Magic: The Gathering, establishing itself within the realm of top-deck manipulation cards. It’s reminiscent of cards like Future Sight, allowing players to play the top card of their library. Though different, as The Reality Chip requires it to be equipped to activate this effect. Future Sight lacks the need for equipment but also comes with a higher mana cost and doesn’t offer evasion abilities like flying or trample.

Another card that echoes similar themes is Oracle of Mul Daya. This card enables playing an additional land from the top of the deck and also provides the advantage of peering into the next card. However, it doesn’t grant the flexibility of equipping to creatures which The Reality Chip offers, significantly affecting game dynamics. Moreover, the Oracle doesn’t equip to creatures, so it lacks the mobility and protection from being a creature itself.

Assessing these comparisons, The Reality Chip has a unique placement in MTG as it melds deck manipulation with equipment synergies, creating new strategic avenues for gameplay and offering breadth in utility that its counterparts don’t share.

Future Sight - MTG Card versions
Oracle of Mul Daya - MTG Card versions
Future Sight - MTG Card versions
Oracle of Mul Daya - MTG Card versions

Cards similar to The Reality Chip by color, type and mana cost

Sky Diamond - MTG Card versions
Imposter Mech - MTG Card versions
Cosima, God of the Voyage // The Omenkeel - MTG Card versions
Silver Myr - MTG Card versions
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Gust-Skimmer - MTG Card versions
Spellskite - MTG Card versions
Etherium Sculptor - MTG Card versions
Glassblower's Puzzleknot - MTG Card versions
Wall of Fortune - MTG Card versions
Vantress Gargoyle - MTG Card versions
Folio of Fancies - MTG Card versions
Corridor Monitor - MTG Card versions
Parcel Myr - MTG Card versions
Winged Boots - MTG Card versions
Soulcipher Board // Cipherbound Spirit - MTG Card versions
Armguard Familiar - MTG Card versions
Goggles of Night - MTG Card versions
Mystery Key - MTG Card versions
Surge Engine - MTG Card versions
Sky Diamond - MTG Card versions
Imposter Mech - MTG Card versions
Cosima, God of the Voyage // The Omenkeel - MTG Card versions
Silver Myr - MTG Card versions
Neurok Stealthsuit - MTG Card versions
Gust-Skimmer - MTG Card versions
Spellskite - MTG Card versions
Etherium Sculptor - MTG Card versions
Glassblower's Puzzleknot - MTG Card versions
Wall of Fortune - MTG Card versions
Vantress Gargoyle - MTG Card versions
Folio of Fancies - MTG Card versions
Corridor Monitor - MTG Card versions
Parcel Myr - MTG Card versions
Winged Boots - MTG Card versions
Soulcipher Board // Cipherbound Spirit - MTG Card versions
Armguard Familiar - MTG Card versions
Goggles of Night - MTG Card versions
Mystery Key - MTG Card versions
Surge Engine - MTG Card versions

Decks using this card

MTG decks using The Reality Chip. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Thopter ComboThopter Combo ModernThopter ComboModern League 2024-03-13
Sultai LegendsSultai Legends StandardSultai LegendsPro Tour Thunder Junction
UU PioneerPioneer Preliminary 2024-04-16 (1)
Mono-Blue CauldronMono-Blue Cauldron StandardIzzet Cauldron ComboPro Tour Thunder Junction
WUWU PioneerPioneer Challenge 64 2024-04-21
AffinityAffinity ModernAffinityModern Challenge 64 2024-04-21
Hammer TimeHammer Time ModernHammer TimeModern Last Chance 2024-03-20 (1)
Bant HammerBant Hammer ModernHammer Time$10K RCQ - Modern - SCG CON Atlanta - Saturday - 9:00 am (Gold)
Death & TaxesDeath & Taxes ModernDeath & TaxesModern Challenge 64 2024-04-07 (1)
Esper StonebladeEsper Stoneblade LegacyEsper StonebladeLegacy League 2024-04-05

Card Pros

Card Advantage: The Reality Chip provides a consistent way to access additional cards by allowing you to play the top card of your library. This capability is a powerful source of card advantage that ensures you never run out of options as the game progresses.

Resource Acceleration: Equipped creatures get a small boost and the ability to sift through your deck quickly, presenting a form of resource acceleration by efficiently turning your library into an extended hand. This edge is particularly potent in formats where having an abundance of choices is key to victory.

Instant Speed: The Reality Chip can be equipped at instant speed, enabling you to adapt to the ever-changing battlefield. This flexibility ensures that you can make optimal moves without committing to your main phase, keeping opponents guessing and allowing you to react to threats or opportunities swiftly.


Card Cons

Discard Requirement: The Reality Chip requires players to exile a card from their hand, which can result in a loss of valuable resources. This effect might force players to make difficult decisions, particularly in games where maintaining hand advantage is crucial.

Specific Mana Cost: With its blue mana cost, The Reality Chip necessitates a certain color commitment that may not synergize well with all deck types. Players running multi-color decks might find it challenging to consistently meet the blue mana requirement.

Comparatively High Mana Cost: While The Reality Chip provides an interesting advantage by allowing players to play the top card of their library, its four mana cost is quite significant. There are alternatives in the card pool that offer similar or more immediate benefits for the same or less mana investment, which can be seen as more cost-effective.


Reasons to Include in Your Collection

Versatility: The Reality Chip offers a unique ability to play with the top card of your library revealed, allowing you to cast that card. This grants players access to additional resources and fits into various deck types that capitalize on deck manipulation and hand extension strategies.

Combo Potential: As a card that enables you to effectively expand your hand, The Reality Chip pairs well with strategies that synergize with casting spells from locations other than your hand. It facilitates interesting interactions and opens doors to powerful combinations in decks built around library manipulation.

Meta-Relevance: With an ever-shifting meta, The Reality Chip remains relevant by bolstering decks that need that extra edge in terms of resource availability. Especially in formats where information and choice are pivotal, having the ability to play from your library directly can give you a significant tactical advantage.


How to Beat

The Reality Chip card brings a unique twist to the battlefield in MTG. It allows players to play the top card of their library if they have a modified creature, adding an extra dimension to the game. To counter this, you want to prevent your opponent from benefiting from The Reality Chip’s abilities. One strategy can be to concentrate on creature removal to ensure their creature never becomes modified. This cripples the card’s function and makes it much less of a threat.

Additionally, hand disruption plays a crucial role. By using cards that make your opponent discard, you reduce the chance they’ll have the specific spells needed to initiate the modification of their creatures. Denying the modify ability is key. Artifact removal is also highly effective, such as Abrade or Disenchant, which can directly target The Reality Chip and force it off the board. Finally, counterspell strategies can prevent the card from ever entering play, which is an efficient way to maintain control over the game.

Focusing on these aspects can significantly weaken the impact of The Reality Chip. Allocating resources to mitigate this threat can be the linchpin to claiming victory in your MTG matches, making your deck resilient against a variety of strategies.


BurnMana Recommendations

If you’re looking to refine your MTG strategies and ensure your deck is versatile, The Reality Chip should catch your attention. This card gives you the ability to stretch your resources, offering a play experience that’s truly dynamic. Utilizing its unique deck manipulation, you can keep your opponents second-guessing your next move. We understand the diverse needs of every MTG player, and our insights aim to bolster your gameplay. Delve deeper into the subtleties of deck building, strategic plays, and how to optimize The Reality Chip in your arsenal. Let’s navigate the intricate world of MTG together—enhance your deck, sharpen your skills, and edge closer to victory with each match.


Where to buy

If you're looking to purchase The Reality Chip MTG card by a specific set like Magic Online Promos and Kamigawa: Neon Dynasty, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Reality Chip and other MTG cards:

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Printings

The The Reality Chip Magic the Gathering card was released in 3 different sets between 2022-02-18 and 2022-02-18. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 979172015NormalBlackCampbell White
22022-02-18Kamigawa: Neon DynastyNEO 3742015NormalBlackTubaki Halsame
32022-02-18Kamigawa: Neon DynastyNEO 742015NormalBlackCampbell White
42022-02-18Kamigawa: Neon DynastyNEO 4492015NormalBlackCampbell White
52022-02-18Kamigawa: Neon Dynasty PromosPNEO 74s2015NormalBlackCampbell White
62022-02-18Kamigawa: Neon Dynasty PromosPNEO 74p2015NormalBlackCampbell White

Legalities

Magic the Gathering formats where The Reality Chip has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering The Reality Chip card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-02-18 Although it causes an Equipment to become attached to a creature, reconfigure is not an “equip ability” for the purpose of cards like Fighter Class and Leonin Shikari.
2022-02-18 An Equipment creature can never become attached to itself. If an effect tries to do this, nothing happens.
2022-02-18 An Equipment creature with reconfigure can be attached to creatures by effects other than its reconfigure ability, such as the activated ability of Brass Squire.
2022-02-18 An Equipment doesn't become tapped when the permanent it's attached to becomes tapped. For example, if you attack with a creature that is equipped with Acquisition Octopus, then use reconfigure to unattach Acquisition Octopus after combat, the Octopus will be untapped and could be used to block during your opponent's turn.
2022-02-18 As soon as an Equipment creature with reconfigure stops being a creature, any Equipment and Auras with enchant creature abilities become unattached. Auras that can enchant an Equipment that isn't a creature remain attached to it.
2022-02-18 Attaching an Equipment with reconfigure to a creature causes that Equipment to stop being a creature until it becomes unattached. It also loses any creature subtypes it had.
2022-02-18 If a permanent with reconfigure is somehow still a creature after it becomes attached (perhaps due to an effect like that of March of the Machines), it immediately becomes unattached from the equipped creature.
2022-02-18 If an Equipment with reconfigure somehow loses its abilities while it is attached, the effect causing it to not be a creature continues to apply until it becomes unattached.
2022-02-18 Once you cast a spell from the top of your library, causing The Reality Chip to no longer be attached to a creature will have no effect on that spell.
2022-02-18 Reconfigure represents two activated abilities. Reconfigure
-ost] means “
-ost: Attach this permanent to another target creature you control. Activate only as a sorcery,” and “
-ost: Unattach this permanent. Activate only if this permanent is attached to a creature and only as a sorcery.”
2022-02-18 Similarly, if an Equipment is tapped, its reconfigure abilities may still be activated and it may still become attached to creatures. Becoming attached doesn't untap it. In most cases, an attached Equipment being tapped won't affect gameplay, but it will be relevant if it becomes unattached again before it untaps.
2022-02-18 The top card of your library is still in your library and not in your hand. You can't discard cards from the top of your library (for example, to activate their channel abilities).
2022-02-18 You must pay all costs and follow all timing rules for cards played from the top of your library this way. For example, you may play a land this way only while the stack is empty during one of your own main phases, and only if you haven't played a land yet this turn.